Kids that age certainly know how to use a lot of apps, but only in the walled gardens these apps allow them. It’s going to be generations of kids only exposed to very curated experiences that companies what them to know.
Is that so different than in previous generations? Even back in the C64 era most kids just played games from disks they bought.
If you got into computers any time from the mid-90s, you would have been using Windows and that’s it.
Smartphones always came with their predetermined OS without a command line or programming tools on them. (There where apps for that on many systems, but in general, that wasn’t a thing most users used.)
From the 80s on, programming wasn’t required to use a PC and most users never learned it.
In general, people would just use pre-made software, because they use a PC/smartphone as a tool to do what they want to.
It’s kinda like with any other tools. People buy a hammer because they need to get a nail into a wall. Only very few people are interested in a hammer itself and get into the art of making their own tools.
I think it is different. In the 90s everything was limited. You needed to make do with what was limited things were available to you and get innovative and creative. Nowadays everything is unlimited. You have plenty of games on your harddisk and get new ones on a whim. You don’t need to figure out how to tackle your own problems because everything just works. We have the internet and YouTube entertainment never ends. (Back then it was just the TV.) And things weren’t made to be addictive.
I wasn’t allowed to get a GameBoy so I just had a computer. We got really creative with that because it was old and slow. When I was a bit older I figured out how to use a hex editor to manipulate the games. First I searched for where the highscore was saved and changed it to brag. Then we figured out how to change the thrust of the aircraft in the flight simulator. At some point I wanted to make my own game. I started with level-editors for the games we had access to and at some point I wanted to learn programming. And since I didn’t get a new computer when my friends got a 500MHz machine that could do CounterStrike(?) and more modern racing games, I asked my dad for his old books about programming.
So there is a natural progression for old computers to hacking and using your computer as a tool. We also incorporated it into other games, wrote letters and printed shipping labels. But I can’t deny that lots of my friends weren’t interested in that aspect and mainly used it for games and never went deeper than that. But… At least they had to figure out how to assemble their PC and get networking working because it really was a hassle. I think it’s become way easier to just ‘consume’ nowadays. That was also possible in the 90s if you had a Nintendo or PlayStation and unrestricted access to a television. But I think less so with a computer.
Kids still like to be creative. I still regularly see them play Minecraft or design levels with Mario Maker.
Although it’s true: they probably do know a lot more about stuff that matters to their generation than you do, just like you knew more than your parents about stuff that mattered to you as a kid.
And yes, I agree, they do get exposed to the Big Tech party line a lot. But don’t underestimate the kids: they’re smart, they can tell BS when they see it more than you think, and they’re not that easy to indoctrinate.
I know that because when I was a kid, we had our own tech overlords (in my generation, the phone company) and we walked all over them despite the propaganda and apparent overwhelming power. Why would today’s kids be any different?
Well, I don’t know. I kept telling how games like roblox are brainwashing and conditioning him into wanting to buy in-game junks. And, he still asks robuxs for this birthday.
Wanting robux and things like that are probably unavoidable due to peer pressure and exposure to videos and game-mechanics telling them they want this. It’s probably been like this forever, you always needed the same merchandise your friends had.
I’m curious: Do you know what he (at his age) thinks about your perspective on things?
Does he have other hobbies and still wants some immaterial in-game items / currency? Does a kid at that age grasp the value / alternatives? I suppose this all depends on how much time someone spends in a virtual world. Sure you need/want some goods there if this is a major part of your life.
I think “matters more to their generation” is doing some heavy lifting. They surely know how to navigate social media and chat servers and all that. And in a way that’s more important.
I don’t think that maps to being able to use Linux with any proficiency.
Kids are smart in some ways and stupid in a lot of ways that adults are. They’re largely being put in a battle they can’t win against YouTube and TikTok that systematically target their psychology.
Kids that age certainly know how to use a lot of apps, but only in the walled gardens these apps allow them. It’s going to be generations of kids only exposed to very curated experiences that companies what them to know.
Is that so different than in previous generations? Even back in the C64 era most kids just played games from disks they bought.
If you got into computers any time from the mid-90s, you would have been using Windows and that’s it.
Smartphones always came with their predetermined OS without a command line or programming tools on them. (There where apps for that on many systems, but in general, that wasn’t a thing most users used.)
From the 80s on, programming wasn’t required to use a PC and most users never learned it.
In general, people would just use pre-made software, because they use a PC/smartphone as a tool to do what they want to.
It’s kinda like with any other tools. People buy a hammer because they need to get a nail into a wall. Only very few people are interested in a hammer itself and get into the art of making their own tools.
I think it is different. In the 90s everything was limited. You needed to make do with what was limited things were available to you and get innovative and creative. Nowadays everything is unlimited. You have plenty of games on your harddisk and get new ones on a whim. You don’t need to figure out how to tackle your own problems because everything just works. We have the internet and YouTube entertainment never ends. (Back then it was just the TV.) And things weren’t made to be addictive.
I wasn’t allowed to get a GameBoy so I just had a computer. We got really creative with that because it was old and slow. When I was a bit older I figured out how to use a hex editor to manipulate the games. First I searched for where the highscore was saved and changed it to brag. Then we figured out how to change the thrust of the aircraft in the flight simulator. At some point I wanted to make my own game. I started with level-editors for the games we had access to and at some point I wanted to learn programming. And since I didn’t get a new computer when my friends got a 500MHz machine that could do CounterStrike(?) and more modern racing games, I asked my dad for his old books about programming.
So there is a natural progression for old computers to hacking and using your computer as a tool. We also incorporated it into other games, wrote letters and printed shipping labels. But I can’t deny that lots of my friends weren’t interested in that aspect and mainly used it for games and never went deeper than that. But… At least they had to figure out how to assemble their PC and get networking working because it really was a hassle. I think it’s become way easier to just ‘consume’ nowadays. That was also possible in the 90s if you had a Nintendo or PlayStation and unrestricted access to a television. But I think less so with a computer.
Kids still like to be creative. I still regularly see them play Minecraft or design levels with Mario Maker.
It was just a joke.
Although it’s true: they probably do know a lot more about stuff that matters to their generation than you do, just like you knew more than your parents about stuff that mattered to you as a kid.
And yes, I agree, they do get exposed to the Big Tech party line a lot. But don’t underestimate the kids: they’re smart, they can tell BS when they see it more than you think, and they’re not that easy to indoctrinate.
I know that because when I was a kid, we had our own tech overlords (in my generation, the phone company) and we walked all over them despite the propaganda and apparent overwhelming power. Why would today’s kids be any different?
Well, I don’t know. I kept telling how games like roblox are brainwashing and conditioning him into wanting to buy in-game junks. And, he still asks robuxs for this birthday.
To get me educated a bit, too…
Wanting robux and things like that are probably unavoidable due to peer pressure and exposure to videos and game-mechanics telling them they want this. It’s probably been like this forever, you always needed the same merchandise your friends had.
I’m curious: Do you know what he (at his age) thinks about your perspective on things?
Does he have other hobbies and still wants some immaterial in-game items / currency? Does a kid at that age grasp the value / alternatives? I suppose this all depends on how much time someone spends in a virtual world. Sure you need/want some goods there if this is a major part of your life.
I know a lot of people my age (early 20s) who use tiktok and have no idea what tracking or privacy mean.
Kids might be smart, but if this is all they’ve known and it works well enough they don’t pay attention and don’t use their critical thinking.
I think “matters more to their generation” is doing some heavy lifting. They surely know how to navigate social media and chat servers and all that. And in a way that’s more important.
I don’t think that maps to being able to use Linux with any proficiency.
Kids are smart in some ways and stupid in a lot of ways that adults are. They’re largely being put in a battle they can’t win against YouTube and TikTok that systematically target their psychology.