• vrighter@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    2
    ·
    11 months ago

    it could compute in 64 bits (which most games, especially from that time, did not need nor used)

    It had a 32 bit memory interface. Games need a lot of memory throughput so that was a limitation.

    It was technically 64 bit, but only in ways that didn’t matter