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Joined 1 year ago
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Cake day: June 14th, 2023

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  • No, it was inaccurate, even at the time. The Famicom was built to cost and and mainly used cheap off-the-shelf components that were already obsolete when the system first released in 1983. The NES released in North America the same year as the Commodore Amiga, a system that actually was cutting edge, and represented a big leap forward in what home computers could do graphically. By the time Mega Man released, the Amiga was on it’s second revision and other home computers were rapidly catching up to it’s capabilities.
    While Mega Man was one of the best games on the NES, it ran at the same resolution as every other game on the system, and was stuck working within the same limited color palette and low sprite limit that were more than five years behind the curve when it released.




  • Do they even need to replace him though? There’s a 25-year back catalog of recorded voice lines to recycle, and most of those consist of “Let’s-a-go” and “Yahoooo!” I think the most complex sentace I’ve ever heard Mario speak in game is “Thank-a-you so much for playing my game”. Combine that with AI voice recreation, and there’s literally no reason to ever hire a replacement. Just cut Martinet a big-ass check for perpetual use of his voice, and they’re golden.



  • I like it, but it’s not as good as the original Soul Reaver or Defiance.
    The biggest issue this game has is the save system. In the first game where you could save pretty much anywhere and just had to navigate back to the last area you were in after loading. In Soul Reaver 2 you can only save at preset points which can be few and far between. There are sections of the game that take multiple hours to complete on a first playthrough, where you don’t have access to a save point and quitting means losing your progress.
    The world design has also been downgraded somewhat IMO. The environments look much nicer and there’s a wider variety of them, but the world as a whole is much less interconnected. The first game was a pseudo metroidvania, where completing an area would unlock shortcuts and everything linked back to a central hub. Soul Reaver 2 is much more linear, and the parts where you do have to backtrack are more tedious as a result.