That’s still not direct hardware, if you think you cracked the code then by all means show everyone otherwise, this would be a huge deal for a lot of people
That’s still not direct hardware, if you think you cracked the code then by all means show everyone otherwise, this would be a huge deal for a lot of people
ASIO is still not an audio driver running in exclusive mode, my brother in Christ how do you not understand this
ASIO is not an audio server running in exclusive mode. I mean just there, that alone makes me understand you completely have no idea what you are talking about, the rest of the gibberish you spewed here is funny but that’s the biggest red flag. Thank you my guy, for deciding not to research anything about this subject then write a nice long comment attempting to make my look like an idiot while doing no research at all and wasting my time and the time of anyone else reading here and making an attempt to worsen the Linux community in doing so. Bravo, thank you so much
I don’t know how you got so confused about this. Noting I said was incorrect to begin with you just love of made your own nonsense explanation for everything. I suggest doing some research on the subject. YIKES! Lemmy dunnings strike again
Yes how, sorry I use Swype and I’m a moron. They are compounding issues
Hope for MacOS not make the list? It’s probably the most gate kept thing that exists
I don’t think it’s entirely necessary to explain the entire topic in a simple lemmy comment about something that is so easy to search for and learn about.
I answered below, you can also read on any of the ALSA pages as well as the wiki page for it. Wealth of knowledge on the subject is available
Fewer kernel calls between hardware and software for loerw latency processing of audio is a must, there is a minimum amount of latency you can have with audio for anyone performing and that’s debated by a total round trip time frame. From the second someone plays a note on say a guitar to the moment the resulting sound comes out of their speakers and into their ears is rather critical for timing.
Trouble is to do most anything with digital audio you require a buffer (here we add more latency) so that we can do the things we need to. Your audio device will have it’s own buffer (and in the case of ALSA and Linux) your operating system will implement what’s considered an audio “server” which will add is own buffer to route to whatever you are thinking you need to do and blah blah so on so forth. HAL drivers like ASIO mean you have much higher stability and much lower latency as you now have fewer buffers which is less added latency, fewer interruptus to deal with, and everything just kinda works in harmony. If you want to learn more consider first learning what ALSA is or any of the terms I originally used. I suggested starting with the wiki page where all of this is already explained
Audio engineer here. Anything ALSA inherently does not “get it right”. It’s time for Linux to get HAL audio drivers
I guess if you’ve only played with it briefly you could feel that way but it’s really not the case, especially when you consider convertibles. Fingerprints on the screen are no more of an issue on a laptop as they would be on your phone obviously. Apples only point for not supporting touchscreen doesn’t actually have anything to do with any of those factors actually, their reasoning is only related to maximizing revenue from the iPad as a convertible laptop well replace the need for a tablet. I mean you can stand around and say touchscreens are bad and uncomfortable but there is a reason they are so popular and used so commonly.
Windows has pretty great high dpi, Apple privacy is pretty awful and they hide everything they are doing, security is definitely getting worse on MacOS while the opposite is the case on Windows. And Apple still doesn’t super touchscreen which is an immediate deal breaker
Quick search shows only like 30 of developers as a whole use Mac’s and I’m sure share is lower there because I know plenty of devs using macbooks that are running Linux or Windows. If we are talking game developers as a whole then that percentage of osx devs is far far smaller than the general usage. Windows using devs still dominate as a whole, Linux is not far behind, MacOS is a very vocal yet, smaller in reality group.
Nobody is