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As a person who manages people, I cannot fight for your raise if YOU don’t fight for your raise.
I cannot tell you how many times where something like this happens. I tell my higher ups, “Sarah should get promoted and increase her salary” and then my bosses go up to Sarah and she responds all limpdick like, “I like my job and I’m happy.”
God damn it Sarah! Flex a little. Talk about how you see a opening you want. Stop being a keyboard warrior on Work Reform and actually SAY IT OUT LOUD. Share your wins! Brag about your value to the company. Demand your worth to MY BOSSES TOO.
It’s not a single person who makes these decisions. It’s multiple people.
Nobody is going to hand you shit if you’re timid about it.
Oh man same!
2000s, with permission from the HS computer teacher, I was installing Red Hat on a few computers. It was ROUGH. Like, yeah we got it to show a desktop, but it was a nightmare to use anything but the basic applications. Windows just worked and after a few months, went back to that.
Only during the pandemic did I finally go Linux. Started with ElementaryOS (highly recommend for old people) and went through a dozen other flavors. What really pushed me to expert level was setting up Linux servers.
I no longer code on a Windows machine (unless I have to), and absolutely would recommend Linux to any end user. And now with Steam Deck/SteamOS, it’s only getting better. My gaming computer is still Windows, but I’m going to let it sunset. I barely use it except to play high-spec games that aren’t on Steam Deck. But that’s getting rarer and rarer.
Yes. It’s officially a real name that they’re infringing and could cause confusion.
It’s so dumb. ID has historically been pretty lax with what modders do. You can literally name your mod anything but something copyrighted. And the modders decided to do that.
I wish the tagging system was expanded to include more details.
While I think it’s helpful to know if a game is “souls like”, i also want to know if the game has a ending, or will be in continual development, or if it’s good as a pick up and put down game…
I don’t think it matters for Big N. I got a cease and desist a long time ago for using a video game trademark in my website URI as a teen. I mean I could have fought it but it was enough to kill my spirit.
Going to guess the creators aren’t seeing this as their bread and butter and enough of a threat of a lawsuit can pretty quickly slow down/shut down a project.
Yeah seriously.
Also are we not at a stage where most games have been dumped perfectly already?
I reject all of your four hundred and four errors!
That’s incredible that they evolved.
A lot of American cities that were becoming software dev hubs in the 90s ended up crashing or worse, fintech.
I remember listening to a NPR Planet Money podcast that said Iceland has the most published authors per capita.
Also cold.
Did it falter?
While I disagree with how long they’re been in early access especially when other games are in early access and doing it better… The updates were still pretty impressive. The new biomes were pretty interesting.
I didn’t really get the point of Goat Simulator. But the other games easily hooked me for 50 to 100+ hours. And they are all excellent coop games.
You get used to it, I don’t even see the code. All I see is Red Plumber. Coin. Mushroom. Pipe.
I would have 1 Call of Duty asset.
Monkey’s Paw: but it’s the shareware version and only has the first episode.
Meh. I’ve played a few of these Korean MMOs when theyre brought over the States. I don’t mind them.
If I was a kid with unlimited time and no pocket money, they’d be amazing. Turn off world chat, ignore the micro transactions store, and it’s easily solid 10-15 hours of quality gaming. Some even have really high quality cinematics. Once Human is really polished and fun.
After 15 hours (and like every single MMO since forever), it becomes a slog. By that point, I usually jump back into a single player game.
This is my stance.
Like, the cost of doing business is jumping through stupid ass hoops. If you don’t want to do that, don’t join? Or be okay with doing funky ass work arounds.
Jesus Christ no.
As a web developer, nooooooo.
Working in open-source, frequent issues do end up being future feature requests.