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Joined 1 year ago
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Cake day: June 13th, 2023

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  • I didn’t play any Zelda title on the GBA, but those could work due to their puzzle focus. However, even fully combat oriented games couldn’t really do much more than Zelda did in terms of their combat system, which ended up being quite dull.

    I kind of liked the Legacy of Goku series, just because I like Dragon Ball and because level ups made a huge difference. The battle system wasn’t anything special, but it was satisfying to just grind a bit and afterwards demolishing anything in your path - just repeat this in any given new area.





  • The main draw of xmonad is that you can modify pretty much everything, as the config itself is a Haskell file (the entire thing is written in Haskell). There are tonnes of modules to use, you can define your own window layouts and add whatever functions you can dream off - I haven’t seen any other window manager offer this kind of freedom (with the added joy of learning Haskell!).

    As for the second point, about half a year ago, they started doing exactly this. Rewriting xmonad for Wayland. Guess I’ll sit this one out.


  • I just set up xmonad because I was in the mood for change. Took about a week of tinkering a bit each day and I really like it. Afterwards, I was still in the mood for configs and looked at Wayland. There isn’t much progress on Wayland xmonad, so guess that has to wait.

    That’s a common problem I’ve been hearing for almost 10 now - the software support isn’t quite there yet.





  • Even if pretty much all popular languages are based on English, you do not have to learn English first. There aren’t that many keywords to begin with and your variables, functions and comments can be any language you want to. The hard parts of learning a language, like grammar, conjugation, pronunciation etc. all aren’t needed.

    That being said, English still is the agreed upon language and people probably won’t contribute much to projects in other languages and you can’t read most documentations.



  • Final Fantasy Tactics. I always hear its praise and apparently the story is really great, but… I just can’t stand it. Despite being a massive fan of its sequel on the GBA.

    I’ve had multiple story battles end before I even got a turn it, just because the NPC I was supposed to protect walked straight into his death. And that’s kinda true for every NPC, in a game with permadeath and NPC companions for a big chunk of the inital hours. Sometimes you just gotta repeat a mission several times for a single chance to actually play and win.

    You want to recruit monster? Great! Now they multiply like rabbits and your whole squad will forever be clogged with monsters.

    Outside of NPC suicide, a lot of the battles are stomps. Either you know how to abuse the jobs and become a literal god or you kind of suffer, since once again permadeath. Oh, but even if you struggle through, you just get the most overpowered unit for free, making the last part mostly trivial anyways.

    There a literal softlocks if you save right after a mission with a mandatory follow-up without being able to handle it. Your save will just throw you into a battle you cannot win.

    It just feels like a game made before proper playtesting was a thing.







  • Yep, discord is an absolute eye sore. You go on any popular server and every major post is covered in animated rainbow barf - or super reactions as they call them.

    Haven’t used Matrix, but profile pictures and gif/image reactions are find in chat apps when they are clearly seperated. It’s just a nightmare if you need to navigate through them on your limited screen space like on reddit or lemmy.



  • That’s still pretty hit or miss for me. I’ve watched a video about cats exactly once a few weeks ago when my cat did something strange, and my recommendations are still littered with click-bait videos about certain cat behaviors. I watch tons of the aforementioned hour long analysis videos and I still need to resort to playlists compiling them instead of getting recommendations. To me, it seems the algorithm really wants to push certain types of content and will flood me with them if I so much as hover a video too long. But it really dislikes other types of content and almost hides them on purpose, despite me liking them. My best guess would be that longer videos have less ads per minute of content and are therefore not recommended as much, but I couldn’t tell, I started blocking ads on Youtube when they added a second ad banner back in the day - long before video ads were a thing.