The game was designed with solo play in mind but later content is much easier if you play with other players. There is matchmaking so you don’t need to work about making a party ahead of time.
A DOLLS that once flew across the grasslands of Aelio, but now fediposts!
Plays a lot of PSO2 after finding out Resurgent ARKS stopped running the Mining Rig Defense Urgent Quest. Also plays other games when they feel like it.
The game was designed with solo play in mind but later content is much easier if you play with other players. There is matchmaking so you don’t need to work about making a party ahead of time.
They’ve added more to do but the main gameplay loop still involves running around defeating enemies and getting loot.
Since January 2023 they released the 4th region Stia, as as well as story that goes beyond that. The areas that they’ve added since the 3rd region Kvaris have their own gimmicks to use. They’ve not released any new regions since then as they said they want to focus on other parts of the game.
There’s a new Creative Space feature that allows you to build some very impressive stuff.
The class level cap is now 75 and they’ve added a load of class skills for each class as well as handed out buffs.
Since launch they added the Braver (Katana & Bow), Bouncer (Jet Boots and Soaring/Dual Blades), Waker (summons familiars with their Harmonizer) and Slayer (Gunblade) classes.
Leciel is a quest they added that changes its layout, obtainable buffs and end boss each day. Running it gives you near-endgame augment capsules for your gear.
ARKS Rankings are now run weekly and task you with running existing content to get the highest score or best time and place onto a leaderboard. What this content is varies each week, but it can involve defeating a boss quickly, or completing a Trainia dungeon as fast as you can, or racing on hoverboards. The higher you get on the leaderboard the more ranking badges you get which you can spend on cosmetics, some gear and other prizes.
Alliances can now compete in weekly rankings by collecting points from completing Alliance Tasks (which also give Alliance Badges). The best Alliances are rewarded with Meseta (the in-game currency).
It’s not really a feature, but downloading the “PSO2” side of the game is now optional if you play the Steam version. It chops 58GB off the total install size if you don’t download it.
There’s a load of other features and quests they’ve added over time that I can’t remember off the top of my head. if you haven’t played for a long time, I would recommend giving it another try, though pacing yourself is advised.
If CS:GO was preserved as a beta version in the game’s properties that would be great. Apparently they are doing that now with some sort of replay player version but it’s broken?
There are also some games that are designed around the slowdown in mind, and not just on the PlayStation. For example games developed by Cave like Dodonpachi, Ketsui, etc. slow down on original hardware when there are a lot of bullets on the screen, which intentionally gives the player an easier time to weave through dense bullet patterns even if the character is moving slower too. Rereleases and emulators need to recreate that slowdown otherwise the player is going to have a bad time.
Of course there are games like Driver where the slowdown is just because of the hardware and the developers either designed the game to skip frames or tied things to the framerate. Sonic Adventure 2 comes to mind where the whole game is tied to its 60fps framerate cap and slows down as the franerate dips.
I did not know adapters like that exist for MicroSD cards. Thank you!
Definitely Fez when you start looking beyond the golden cubes.
I posted a comment about the game before here. The game has improved since it launched, but if running around grinding for hours to improve your gear at the endgame doesn’t sound appealing then you most likely won’t enjoy it still.