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Joined 1 year ago
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Cake day: June 13th, 2023

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  • You’re stating it like it’s somehow objective, but it’s not. Battlefield 3 and 4 have been delisted and it’s a matter of time until EA turns off services and those games are left for dead. Battlefield 4 still averages above 1k players a month. It’s clear that EA won’t see value in keeping the light on and will turn off the services in the near future, but do you think the players will go overnight from “I want to play this game” to “This game is worthless”. Don’t you think the people playing BF4 wouldn’t want to continue playing after EA shuts down the services keeping the game running?

    I think it’s pretty obvious that there are two groups who decide if a game has value or not, the company and the customers. Right now after purchasing the game the customers no longer have a say whether a game has value or not. Only the company has a say and if the company says it’s not worth it then the people who bought it just have to suck it up. And that’s the idea behind the initiative, to make it so that the company isn’t the only one who gets to decide how long you get to use the product you’ve purchased.

    I think if we expanded the idea of bricking software beyond gaming, if companies could destroy any piece of software they made, you’d also be in favor of this initiative. Imagine if Microsoft could brick Windows 10 when they’ve officially stopped supporting it. Or Nvidia effectively bricking their older cards by stopping official driver support. Would you then also argue that the software has lost value and it’s acceptable behavior?


  • I usually agree with Thor but on this one I probably couldn’t disagree more. Based on what he says I’d say his mindset is completely opposite to what his initiative wants to do. He essentially said he doesn’t see any value in (live service) games after they’ve reached their end of service and from that perspective I can understand how this movement is pointless or even potentially damaging. But that assumes that the (live service) game loses value after the company stops supporting it and I just don’t think that’s the case.

    A lot of games continue live despite the company ending official support for them. If anyone remembers there’s a gem called Wildstar that was shut down in 2018. Despite the game being shut down and even trademark has expiring people are still running the game on private servers. People are putting in sweat and tears to make sure a game is preserved. Imagine how much easier it would be if Carbine or NcSoft had released proper tools for it. Even Vanilla WoW exists because private server did it first and Blizzard wanted to get some of that money.

    And another point that Thor made how it’s not about preservation because you can’t preserve a moment in time. I think that’s a completely disingenuous argument because it feeds into FOMO. If you join WoW today you will never experience “the golden age of WoW”. Maybe another game you might be interested in is having a golden age right now, better buy into the hype. You can’t argue against preservation like this because it’s literally impossible to preserve a moment in time except in your memory so you have be at that exact place at that exact time to really experience that thing, that is FOMO at it’s purest form. That argument against preservation is an argument in favor of FOMO.

    Thors points come for a belief that live service games don’t need to be preserved after official support has ended, and he views this initiative through that lens. Of course he will have issues with the initiative because he’s opposing the idea at a fundamental level. It’s like asking a racist how to be more tolerant with other races, the answer obviously is that you shouldn’t want to tolerate other races. And just like you would ignore a racist I think you should ignore what Thor has to say on this matter because anything he says is against the idea of preservation.




  • You’re not the only user. Other people may benefit even if you personally don’t. Getting software you don’t want is a compromise for getting an easy out the box installation that comes with what you want already pre-installed.

    If you want a more personalized approach there’s always forking a distro and customizing it so that it suits your needs (which is how Nobara came into being).



  • But I’m that case if Linux gets 1 new user and windows gets 10 then proportionally Linux usage would decrease despite the absolute number increasing.

    I would argue the absolute number is meaningless because without context that number has no value. If I tell you there are 3.4 million Linux desktop users does that number actually tell you anything? Not really. You don’t even know if it’s a lot or not because you have no frame of reference. 4% already has that frame built in and gives you an indication how Linux stacks up to other desktop OSs.




  • I don’t get why people find that funny, he’s absolutely right. It’s gotten better but Linux is still requiring a lot more tinkering compared to Windows, and mainstream doesn’t do tinkering. Let me give some examples as well.

    I have windows and fedora dual booted. I also have 4 physical drives in the PC, 1 for windows, 1 for Linux and then 2 separate drives to keep windows data and Linux data. If I do a clean install of windows and want to play steam games all I need to do is let windows update run, install steam, direct steam to access the downloaded games on my secondary drive and the rest is “Steam magic”. If I do a clean install of Fedora and I want to play Steam I have to do system update, then manually install graphics drivers, then install steam, then mount the secondary drive then direct to steam to the secondary drive and the rest is “Steam magic”. If I don’t want to do the last two steps again, because Fedora doesn’t automount secondary drives, I need to also set up automounting by messing with the terminal and confog files. Honestly, you lost the mainstream gamer the moment they had to manually install graphics card drivers (because you need to do it through a terminal).

    Another less important example, but one I still found funny, is when I wanted to make a new distro installer. I’ve used balena etcher to flash my stick on Windows, but I didn’t want to reboot into It Windows so I installed it on Fedora, downloaded the image I wanted to flash, started balena and added the file. I get some header error. I didn’t feel like troubleshooting so I reboot into Windows, download the exact same image, started balena and added the file. No errors and I could flash without any issues. Same file and (in theory) same software but it works on Windows and doesn’t work on Linux.

    And of course there’s the Nvidia cards sucking thing, which is not at all suitable for mainstream considering almost 80% of steam users are using Nvidia cards. I get that’s almost entirely Nvidias fault but it’s still an issue with Linux. When your entire system black screens as KDE plasma is booting up even an above average user is not going to know how to troubleshoot that.








  • Yeah. Every time someone comes up with “games are too cheap” I always point to the fact that the vast majority of AAA games have insane amount of bloat. If AAA devs were struggling to make a profit then a clear way to cut costs would be to streamline the product. If leveling is not vital, cut it. If randomized loot is not necessary, cut it. If horse balls shrinking/expanding with the weather is not necessary, cut it.

    There are always ways to cut corners in a AAA games and if the cost was an issue they’d do it. But the fact that they don’t shows how little the actually struggle. So far Bethesda is the only company that is clearly cutting the corners of their AAA products.