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Cake day: July 20th, 2023

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  • Khrux@ttrpg.networktoAsklemmy@lemmy.mlWhat generation are you?
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    2 days ago

    I’m born in 98’ so I’m right down the middle but generally classed as the last of the millennials.

    I feel a lot closer to zoomers, but where I’m from, I think the people who have fast-tracked adulthood with kids and mortgages are textbook millennials where as layabouts like myself share a lot more spaces with young adult zoomers.

    I’m already needing to remind myself that some of the deepest internet brainrot like skibidi toilet is not a new phrase but a meme of the hour started by generation alpha and then carried by confused millennials.


  • Subnautica is the perfect mesh of several things that work fantastically. It is a good survival game but with it’s upgrade and discovery based exploration limitations, it’s closer to a metroidvania than it is to Minecraft. The thing it does so well is sneak this past you, it’s a mystery driven metroidvania where the downtime is a resource gathering, based building game.

    The closest game I can think of of that tried the same mystery metroidvania approach is The Forest, but this feels like one of the many many games from the post Minecraft and DayZ boom that has a certain scrappiness to it that somehow Subnautica absolutely sidesteps, and it’s all from just being a really well made game. The vibrant and often tranquil art style that lends itself to awe inspiring locations, and the level design and overall plot support eachother so well.

    That said, I’m not in love with the amount of resources. A 4*8 gridded inventory puts me off a game from a worry of it to getting too grindy, and subnautica is a “I need to build another storeroom” kind of game. With a full survival game like Minecraft, which is endless and about exploration and progress alone, I know my storage will be unweildy and I can forgive it, but I’d have appreciated Subnautica finding a way to require less mindless resource hunting / busywork unless itnwas optional base cosmetics or the like.


  • My big three are Outer Wilds which at this point barely needs mentioning, Disco Elysium which seems to be getting more famous by the day, and Hollow Knight.

    Outer wilds is an exploration game, and if the other comments haven’t been clear, that’s all I’m saying.

    Disco Elysium is an unbelievably dense police procedural set in a unique setting, it can also be fantastic to explore without hearing much beforehand but unlike outer wilds, you don’t really need to beat yourself up for looking up the occasional piece of lore.

    Hollow Knight is a souls-like metroidvania, so it’s ticking the Sekiro / Dark Souls box well.

    I got about 90% through the game with only a rough understanding of the lore before ending up watching video essays about it and I was absolutely blown away. I don’t think the lore is overly difficult to find, and isn’t that complicated, but like FromSoft’s games, it’s not always delivered in a way that you naturally pick it up.

    I play a lot of games with the “media literacy” part of my brain firmly switched off, because often games handhold you through the storytelling. With Disco Elysium, you know from the getgo that it’s a pay attention kind of game, but Hollow Knight, it sort of feels like a storyless flash game, and sometimes key lore is delivered in a beautiful set piece or creature design, so I only realised I should have been paying attention when it was too late to catch up.

    I got no less enjoyment from it by catching up on the lore later though, these three games are absolutely my top three.

    My final bonus suggestion is to bash out all the supergiant games in order, Bastion, Transistor, Pyre and Hades all hit the marks for me to sometimes just stop in awe and let myself get chills, although less tban the three above. I also think Pyre is one of the most overlooked games of all time.



  • I honestly don’t think Lemmy will function well without a way for identical communities across different instances could subscribe to eachother, allowing a single feed of information. This would stop the instances splitting the userbase.

    Early Reddit had a subreddit for everything, but most were dormant. However as soon as you posted on it, enough people had it on their front page that you’d get a response. I think Lemmy feels very similar to how Reddit did 10 years ago, except many of the dead communities are totally dead.


  • Khrux@ttrpg.networktoAsklemmy@lemmy.mlAre you a 'tankie'
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    30 days ago

    No.

    This isn’t my standard instance but I do take a look at it sometimes. I’m definitely very far left leaning, I don’t have a label that clearly fits me but I’m probably close enough to anarcho-communism or syndicalism. I live in the UK so it’s pretty common for my views to fall further left of the USA.

    I’m not particularly good at actually adhering to my own views, infact I don’t think I’ve ever done e anything substantial to bringing my ideals into reality. My dream would be for small federated housing / workers co-ops and unions to get a good handle in my area, and then have the stability to grow.

    The crucial reason I’m not a tankie is that I actively oppose top down leadership structures, and I’m actually more against authoritarianism than I am against the right, but I feel that in my country, conservatism and authoritarianism are deeply linked, and a bottom up power structure would do more to actively oppose facism and power consolidation than a far left authoritarian regime.

    In short, No. My principles may make me a commie, but I’m an anarchist first.


  • I just always give too much context to my stories, and quickly realise that I’m giving context for context for context and cant remember my point.

    My closest friend is very similar here though, and we can have great long conversations that are 20 layers deep of tangents and forgetting our original points. We also sometimes yell ‘pin’ at eachother as a shorthand for ‘lets put a pin in this’ which basically means that at some point we’re trying to remember what we wanted to say at that point because it was fun.


  • Often when I try to copy other people’s facial expressions, I realise I have no control over my facial muscles if I try to move just the left or right side. It’s absolutely fine if I move both sides at once but I literally can’t even sense the muscle to move it when I try one side, but my friends can. I can wink though, but I used to do it very unnaturally.


  • There was an edgy but very fun indie game a few years ago (maybe 5-6?) where one player played as a parent running around and childproofing the house while the other played as the baby trying to kill themselves. The game was surprisingly fun, and weirdly putting the logic you’d heard your entire life to keep children safe to die was always quiet funny, from getting forks to plugs to filling the bath etc.

    Taking inspiration to make a game in a psyche ward in a jail break / death is victory multiplayer game would probably make for a popular streaming game, although the topic is as horrible as the baby death game, perhaps worse because instead of being in the role of a silly unfortunate baby, you’d be in the role of somebody fully aware and acting with premeditation.





  • This isn’t a perfect example but Cormac McCarthy has been my favourite author for years now, and his first major work Suttree was from '79.

    My all time favourites novel is Blood Meridian from 1985. If you’re familiar with metamodernism, which is basically very modern works that have their cake and eat it when it comes to modernist ideals and postmodern critique, you’d clock that practically every western is either a modernist white hat western or a metamodern “the west is grim and hard, but also fucking cool” western. The only straight postmodern takes on the west that I know of are either Blood Meridian or pieces of work that take direct notes from it, such as the films Dead Man from ‘95 (except maybe the Oregon Trail video game from. 85’). Blood Meridian otherwise is a fantastic novel which meditates on madness and cruelty, religion and fate, race, war and conquest and so many other themes. It also has one of the best antagonists ever written in Judge Holden, a character who I would have called a direct insert of Satan if not for the fact that his deeds and the novel as a whole are closely inspired by true events. I feel the novel takes inspiration from Apocalypse Now, specifically the '79 film and not Conrad’s 1899 novel Heart of Darkness. If you enjoy that film, you’re likely to enjoy this book. The opening and closing chapters are fantastic, but I often find myself re-reading chapter 14. It has some of the best prose and monologues of the entire novel, and encompasses in my opinion the main turning point of the novel.

    His other legendary work is The Road, a 2006 post-apocalyptic novel. I’ll talk on this one less but as our climate crisis grows and our cultural zeitgeist swings more towards this being the critical issue of our time, the novel fantastically paints itself as both a fantastic warning to our 21st century apocalypse and the unresolved 20th century shadow of nuclear winter. Despite this, it hones in on a meditation of parenthood and could be considered solely about that, with other themes of death, trauma, survival and mortality being explored through parenthood. Of course the unsalvageable deatg of the world that make the setting also makes this theme extra tragic. There is an adaptation into a film from 2008 but it isn’t anywhere near as potent as the novel and I’d suggest should only be seen in tandem with reading the novel. The prize of this novel has really evolved to fit the novel too. McCarthy is renowned for his punctuation lacking prose, but where Blood Meridian is practically biblical in its dramatic and beautiful prose which juxtaposes the plain and brutal violence, The Road sacrifices no beauty in it’s language but is so somber and meanders from mostly terse to so florid, while also always perfectly feels like how the protagonists are seeing their world.


  • I was weirdly forgiving of Fallout 76 (never played it, I’m not too hot for multiplayer games) because it was made so soon after fallout 4. It always felt like one of those DLC that got so large that it got released as a standalone game, which practically any large game studio has done and Bethesda did with Arcane’s Dishonored 2 and Death of the Outsider.

    A huge soft spot I have for the elder scrolls comes from the heroic fantasy exploration with enormous orchestral music and adventure in every direction, something people say about Starfield is that it’s large and sparse, which is accurate for a grounded space game but goes against what makes half of Bethesda games fun. Fallout falls in the middle of the pack being far more pulpy than Starfield and in 4, I feel this was a large issue with it feeling bland; it’s pulpy wackiness was toned down when it should have gone up.

    I don’t expect Bethesda to give me the video game equivalent of game of thrones but I do expect the Saturday morning cartoon that I’m equally fond of, and they still hold all the ingredients to make that recipe. Unfortunately Starfield was always tonally wrong for that, but ES6 is perfect for it.

    Don’t get me wrong, I’ll still only buy ES6 a year or so after release, maybe 2-3 if it’s really crap, but I think a fair few of the ways that they’ve deviated from the working formula post Skyrim may not be an issue here.


  • I’ve been trying to get a LAN party together with some IRL friends for a little bit, but we all are so different in experience level that even playing vanilla, we’ll inevitably have some people run rings around others.

    My current pitch is that we all share one house and bolt different spaces of different styles onto the sides of it whenever we need a new space, share all resource except a small personal chest and the experienced players can only do specific tasks like going caving or into the nether if it’s as a whole group, so the newer players get to experience some of those parts fresh.





  • TF2 source 2 totally makes sense as although TF2 gets no updates, it’s still a popular game and valve can’t totally take the idea of upgrading it to source 2 off the table themselves.

    This one is a shame that I don’t really understand, I wonder if it’s related to the fact that it’s for the GameCube and that’s Nintendo’s territory. I’m curious to see if this activity continues and expands, as even on steam there are remakes of half life in source and basically fan expansions to portal being sold for profit, among other products and projects.