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Cake day: June 11th, 2023

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  • Man, I’ve had two separate devices fail to install updates the last week, leading to tons of weirdness and troubleshooting. I even had to chkdsk c: /F at one point like a neanderthal.

    I have enough coomputers laying around that I’d move more of them to other OSs, Linux included if I hadn’t tried that and found it as much or more of a hassle in those specific machines, be it compatibility issues or just fitness for the application. I’m not married to Windows at all, but there are definitely things that are much easier to handle there, which does justify sticking with it through the reinstalls and awkward weirdness on those.



  • Oh, big difference there, though. Suicide Squad actually IS a looter shooter driven by a wish to chase a business trend from five years to a decade ago. Guardians is a strictly single player Mass Effect-lite narrative action game (which yeah, given the material that fits).

    I’d be with you in the argument that it would have been an even better game without the Marvel license, because then they could have skipped trying to rehash bits from the movies’ look and feel, which are consistently the worst parts of the game. But then, without the license it would never have been made, so… make mine Marvel, I guess. Well worth it.


  • Nah, I’m mostly kidding. About the being my enemy part. The game is, in fact, awesome, and you should fetch it somewhere before the absolute nightmare of licensed music and Disney IP bundled within it makes it unsellable on any digital platform forever.

    Seriously, I bought a physical copy of the console version just for preservation, beause if you want to know what will be in the overprized “hidden gem” lists of game collectors in thirty years, it’s that.


  • Well, then you’re my enemy, because that game is great, Marvel connection or not. In fact it’s a fantastic companion piece ot the third Guardians movie, because they’re both really good at their respective medium but they are pushing radically oppposite worldviews (one is a Christian parable, the other a humanist rejection of religious alienation).

    And yeah, holy crap, they made a Marvel game about grief and loss and managing them without turning to religion and bigotry and it was awesome and beautiful and nobody played it and you all suck.


  • Well, it depends on when they cancelled it and on how much it cost. That thing didn’t sell THAT poorly, but Square, as usual, was aiming way above what’s realistic. Estimates on Steam alone put it above 1 million copies sold. You can assume PS5 was at least as good.

    Based on those same estimates it actually outsold Guardians. Which is an absolute travesty and I blame anyone who hasn’t played it personally.



  • I am honestly not super sure about this strategy of buying your way into being a major publisher by vacuuming up IP nobody else was bidding for. What did they think would happen? Did they think the old majors were leaving a ton of money on the table and then realized too late that these really weren’t that profitable? Or was it just a bid that the low interest rates would last forever and the portfolion would just pay for itself if they bundled it large enough?

    I don’t know what the business plan was meant to be, and it’s kinda killing me that I don’t fully grasp it.



  • No, hey, let me be clear, I don’t think you’re actively an ideologue, but you can absolutely disagree or actively advocate against it and still have your worldview filtered through that lens. None of us is immune to their context or their upgringing, least of all me.

    What I do say is that the notion that “it’s not free, it all comes from taxes” is a very active framing, and it comes from an anarchocapitalist perspective, whether you agree with it or not. Yes, there is a cost to public services. And yes, you do have to tax people to fund the government that is meant to provide those services, but paying taxes isn’t the same as paying for a service, and public services aren’t “services you pay with your taxes”, they’re… well, public services.

    And in the same vein, having an industry built on tipping is not sustainable and yeah, it’s a fairly (anarcho)capitalist perspective. Screw tips. You can contribute to an open source project, be it with cash, work, promotion or whatever, but you’re definitely not obligated to do so and that systemmust work within those parameters. FOSS is not software paid in tips, that’s not the point. It may be crowdsourced, but that’s not the same thing.

    So hey, I get it, you don’t ideologically support those things, consciously. If you take anything from my comment let it be that you’re still thinking about it from that framework and there are other ways to frame it. You’re right that eventually the money has to come from somewhere, but how you frame the situation impacts which somewheres you’re willing to explore.



  • If the system relies on integrity, it will fail. If it relies on shame or moral obligation it will fail. There is a reason on the other side of the fence they couldn’t root out piracy until they started providing more convenient (but more expensive) alternatives. If you rely on people feeling “obligated” to pay, they either won’t pay anyway or won’t use the software. That’s not a viable option.

    So you’re left with the other option. Whether one agrees that FOSS is “broken” or not, the only way to make the system sustainable is… well, to make it sustainable. If that means enacting political change, then that’s where the effort should go.


  • It’s not a strawman argument. My response (which wasn’t to you) was triggered by the notion that we “need to normalize paying for foss”. I don’t think that’s true, and I do think it’d lead to generating a “tipping system”. Plus, again, not what the linked article is driving at.

    I’m also not fond of “we live in a system” as an argument for playing by the system’s rules. I mean, by that metric people should just charge for access and call it a day, that’s what the “system” is encouraging. We need sustainable flows of income towards FOSS, but that doesn’t mean step one is normalizing end users feeling obligated to pay.


  • We absolutely must financially incentivize software developers. But charity is not a substitute for financing in a healthy system. The sources of financing can’t rely on badgering individuals to feel guilty for using resources in the public domain (or at least publicly available) without a voluntary contributions. I agree with the OP and the article in that the support system shouldn’t be charity. Tax evaders, redistribute wealth, provide public contributions to FOSS. We should create a sysem where FOSS is sustainable, not held up by tips like a service job in an anarchocapitalist hellscape.


  • No, it’s not, and it’s not the argument the article is making. The article is arguing for developers receiving public supoprt financed by taxing corporation who are currently evading massive amounts of money.

    This is not a case of “no one”, anyway. Throw a coffee if you can is already how this works. And it’s not just “a coffee”, plenty of openly available software has alternate revenue streams, support from corporate backers and other sustainability tools besides voluntary crowdsourcing. The OP is pondering a systemic solution, not a moral obligation based on capitalist conceptions of how much time is worth and charity.


  • I hate this argument so, so passionately.

    It’s the argument you hear from anarchocapitalists trying to argue that there are hidden costs to the res publica and thus it should be dismantled. Yes, we all have a finite amount of time. Yes, we can all quantify the cost of every single thing we do. That is a terrible way to look at things, though. There are things that are publicly available or owned by the public or in the public domain, and those things serve a purpose.

    So yeah, absolutely, if you can afford it support people who develop open software. Developing open software is absolutely a job that many people have and they do pay the bills with it. You may be able to help crowdfund it if you want to contribute and can’t do it any other way (or hey, maybe it’s already funded by corporate money, that’s also a thing). But no, you’re not a freeloader for using a thing that is publicly available while it’s publicly available. That’s some late stage capitalism crap.

    Which, in fairness, the article linked here does acknowledge and it’s coming from absolutely the right place. I absolutely agree that if you want to improve the state of people contributing to publicly available things, be it health care or software, you start by ensuring you redistribute the wealth of those who don’t contirbute to the public domain and profit disproportionately. I don’t know if that looks like UBI or not, but still, redistribution. And, again, that you can absolutely donate if you can afford it. I actually find the thought experiment of calculating the cost interesting, the extrapolation that it’s owed not so much.


  • OK, I had to look this up, VF1 was model 1, like Virtua Racing, but the did ship a backport of Remix that did run on ST-V. More likely you remember people being excited about the idea that Saturn would just be arcade hardware at home and we’d get arcade perfect ports of Daytona and VF, which was extremely not the case.

    I mostly remember the arcade being pin-sharp, which it was, but once you got the upgraded textures nobody was complaining. And we got both at once in VF2, so…


  • Oh, no, I had my entire world redefined at the sight of the first 3D fighting game… when I played it in arcades the year prior.

    The launch version for the Saturn was… a different story. Again, by the time I was able to get my hands on a Saturn the version they were bundling was VF Remix instead, which again, mind blown, entire path in life significantly impacted, so I’ve always been morbidly curious about vanilla.

    EDIT: For reference, for people who may be lacking some context here:
    https://www.youtube.com/watch?v=ubJSL5GhSZU