Heres a weirder one no one else has mentioned yet: I’ve heard art described as a way to express and emotion, and I really felt that with Hotline Miami. Its not done through the story or setting (in fact, the intentional ignorance there adds to it) but rather the contrest between the hyper-violent trance as you play through a level, and then the sudden cut of the music as you quietly walk past the mountains of bloodied corpses back to your car. I feel that shift, when you first notice it, really emphasises the pointless brutally of it far more so than many much more heavy-handed attempts in other games.
Currently two:
War Thunder - It has so many issues from the grind, to unadressed design issues (IE 10kg HE shells doing no damage on a direct hit), to balance issues including p2w vehicles. That said, under all the shit, theres a solid foundation, and no other game comes close to replicating it.
Super Auto Pets - Its an autobattler streamlined to the point where its the perfect casual game when I don’t feel like anything else. It also doesn’t have any of the normal f2p traps, and is monitized purely on cosmetics that can also be earned for free.
Edit: I guess Dota 2 counts too. I put a ton of time into that. I’m not a particularly good player, but its one of the best team-based games out there, so I enjoy playing it with friends.
IMO, Five is easier to learn and more straight-forward, while Six feels more convoluted, but Six gains some depth and variety from that if you put in the time to learn it.
Personally, was not a fan. While the gameplay is similar to Mass Effect 1’s combat (already not a stand-out, even if not bad), it feels so much more tacked-together, like they hadn’t started figuring out the gameplay until the last minute. Abilities and anything beyond basic basic aiming is clunky, AI characters are outright suicidal and it all just feels samey to play. The setting was cool though, at least.
The war is largely in a stalemate at the moment. Odds are, if this continues for years longer, Russia will eventually win just by virtue of having more people to send to die for the country, but if it comes to that, Russia will suffer far moreso than they already are, both due to increased strikes within Russia and just loosing the majority of their working population.
Discord for games with friends, and for a couple niche pieces of software too small for forums.
Lemmy for broad-appeal topics like world news and less niche tech.
And Im not sure if it still counts when I just lurk now, but Reddit for everything else, since none of it moved over to lemmy. Gaming subreddits, more niche tech, history and accedemic topics, local and lifestyle stuff, ect.
I think the one area that Quake really falls flat on modern playthroughs, is the level aethetics. The assets all look fine, in my opinion, but the levels visually, all just feel so bland and same-y. So much of it is just brown-grey tunnels. The closest thing to a landmark within a level tends to be a stained glass window. It really highlights just how much of an improvement Half Life was. While I enjoy Quake on a moment-to-moment basis, I find it gets a tad tedious purely because everything looks too similar, and it doesn’t feel like you’re making much progress.
I’m trying to be optimisitic, but the significant redesigns to be more in-line with other RTS games do worry me. Both because it adds a lot of new avenues to break or negatively change things, and because it removes of the lot the mechanics that help distinguish AoM from other games.