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Careful you don’t come off as a sealion.
Though this is a thread about Wayland so eh.
Careful you don’t come off as a sealion.
Though this is a thread about Wayland so eh.
Monaco is a fun example where stealth frequently fails and yet, you just have to scramble to do something and ruuuun. You can end up hiding and trying again but short of getting everyone killed, it’s hard to get a game over. Your friends can revive you, as long as they don’t get caught and killed themselves.
It’s a good mechanic where it’s more “let’s go save Dave” then “thanks Dave now we need to restart”.
No I don’t know any Dave’s, names have been changed to protect the guilty.
My dad said that a lot
You remember that orange soap you put in dry hands, and only after lathering wash with water? My hands never felt cleaner than after autoship class.
The way I think about this is somewhat novel I think.
Suppose we have two universes, everything the same, except one has free will and one doesn’t. Would an observer be able to tell them apart? I don’t think so. Maybe I just lack imagination, but I don’t see how free will would actually make a difference.
Your decisions determine what kind of person you are and what kind of person you are determines what decisions you make. They are self reinforcing and tied up together in a big path dependant knot.
Wanting to be a better person also only works if you let it change your decisions, bringing you one step closer to being a better person.
Also check out the book “seeing like a state” if you want a whole book version of that quote, including examples in forestry, city design and education.
There’s also the chemistry version. If you are not part of the solution, at least you precipitated.
Lots of items in the shop are built out of other items. You want to built towards one big item first, plus boots.