Dyslexic Privacy & Foss advocate, and Linux user.

Ace 🖤🩶🤍💜

Anti Commercial-AI license (CC BY-NC-SA 4.0)

  • 7 Posts
  • 329 Comments
Joined 1 year ago
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Cake day: June 14th, 2023

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  • I will warn you that her Live streams are really technical low level coding, though in her next stream she’ll be testing games and stuff so it’ll be a little bit more entertaining than usual.
    If you’re interested in that kinda stuff, it’s a gold mine for learning and she does answer questions from the chat. Also, some pretty notable developers will show up to the live streams from time to time and hangout in chat.
    I enjoy it. ☺️





  • Just wait and see how good those drivers are first.

    AMD given nvidia having a better performance to cost ratio

    When the fuck?

    and the fact that they have the potential for HDMI2.1 support which AMD doesn’t have a solution to yet.

    An open source solution exists for Intel, the way it works is just by a translation layer between HDMI & DisplayPort. I imagine AMD will do the same thing.



  • Why should we have the same standard for two fundamentally different languages with distinct design philosophies and features?
    Even if the C coding standard was used, it fundamentally will not make Rust more legible to C-only kernel devs. Imposing the C coding standard on Rust would be fundamentally counterproductive, as it would undermine Rust’s safety and productivity features. Rust’s coding guidelines align with its design principles, promoting idiomatic Rust code that leverages language features like ownership, borrowing, and lifetimes.
    This ensures that Rust code in the kernel is safe, concurrent, and maintainable, while adhering to the language’s best practices. While the C coding standard served its purpose well for the procedural C language, it is ill-suited for a modern language like Rust, which has different priorities and language constructs. Having separate coding standards allows each language to shine in its respective domain within the kernel, leveraging their strengths while adhering to their respective design philosophies. Having separate coding standards for C and Rust within the kernel codebase is the sensible approach.



  • This error is caused by a compatibility issue between Wine’s RandR (X11 display extension) implementation and the NVIDIA proprietary drivers.

    a. Install winetricks and run winetricks orm=backbuffer glsl=disable This will configure Wine to use a different rendering method that is compatible with the NVIDIA drivers.

    &/Or

    b. Use a tool like Q4Wine to configure the Wine prefix and set the “UseRandR” option to “N” This will disable Wine’s use of the RandR extension and use a fallback method instead.

    That should fix it.