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Joined 11 months ago
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Cake day: August 14th, 2023

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  • It is, a lot of people just have pseudo mystical beliefs about how people will act when there is no state. They like to imagine everything bad about humans is capitalism/the state/insert Boogeyman, not that the state and laws exist because we tried the alternative and no system at all always does work out to might makes right. A warlord always moves in to fill the power vacuum.

    Some people are bastards and any system you create has to be created with the explicit assumptions that people are bastards. Some people just want to believe no one is a bastard or that there are not enough bastards to hurt the reasonable people. I think those people are wildly optimistic, and removing power structures does not remove the temptation to exert power or the ability, only one specific means.









  • It’s because people aren’t idiots like developers have thought for years. People don’t mind a game where you need to read and learn as long as there is a payoff for reading and learning. We have been paying the price for devs thinking everyone is braindead for over a decade now as more and more mechanics and features are removed to please people who were never going to give the genre a chance anyway. By way of example, Dragon Age II didn’t get the Call of Duty audience to play Dragon Age, it just convinced most who liked Dragon Age that EA only accidentally published one of the best RPGs of its decade.



  • You can have a moral high ground either way. It would be impossible to live in such a way that you are totally free of hypocrisy and anything someone could possibly criticize you for, which is what these people are basically asking in bad faith. They are saying you would have to live an impossible life because they do not want a moral high ground to exist at all. Just because we do not always meet our ideals does not mean we cannot have ideals, or that we cannot note when those ideals have not been met in others. I have not lived a 100% violence free life, but that isn’t necessary to call out something like a murder.


  • I agree with this assessment a lot. The art and environmental design is gorgeous. The music is top notch (the battle theme is a bit polarizing though). In terms of production it’s seriously well put together, for the most part. But, it suffers a lot of the worst excesses of 90s JRPG design, with a meandering, nonsensical plot and a battle system that’s more interested in being fiddly than in being fun. It feels like one of the worst examples of a company just straight up not understanding the appeal of a game and making a “sequel” that could easily have been called something else. As a recommendation for someone just coming off of Chrono Trigger, I can hardly imagine something worse, oddly.


  • I’d like to give people in this thread the warning I wish they had given me about this game. Don’t go into Cross expecting it to have anything to do with Trigger (or expecting it to be 10% as good as Trigger). They made a weird JRPG where every character is just a text filter and then decided in the last 3 hours that it was the sequel to Chrono Trigger. It has nothing in common with CT except a couple of place names and some dead characters, and would be a much better game if they called it Lynx Quest or Radical Dreamers 2 or what the hell ever.