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Joined 1 year ago
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Cake day: July 1st, 2023

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  • One thing to consider. When the stocks that are part of a mutual fund drop… then your retirement contributions will be buying them on sale.

    Assuming the mutual funds are spread out to minimize risk (1 of the funds companies folds, etc) overall you’ll be better off long term.

    As you age you’ll start moving your investments to more stable options (talk to a financial adviser on the specifics for your plans). This way they that won’t benefit from huge gains but also are a lot less likely to be wiped out by massive drops.

    In the meantime look at how your funds are doing over time. Not even year to year but maybe every 2 or 3 years.


  • I don’t write games but a lot of people that do often say something similar. Do play tests for the concept/mechanics.

    This way you don’t spend time/energy and resources on art and assets that won’t be used, etc.

    Similar to a minimal viable product in regular dev or, perhaps a better analogy, technical demos.

    You want to write a site or app that fetches API data for GPS, calendar and Weather and show them together? You don’t start with the UI. You start with:

    • Can I get the GPS coordinates
    • Can I call another API and get the weather for those coordinates?
    • Can I get the coordinates or other info for some future location?
    • Can I send that to get the weather?

    Once you know you can and that it “works” you build around it.

    So like you said. I have boxes, and this other box (or static PNG of a cat) moves around them and when I move this way it drops the box down on another box.

    Does that work? Does it feel “fun” to arrange them? No, it feels tedious or can’t get the collision right? Then let’s try a different angle or taking the part that did work and iterating on it.

    This also leaves you open to random bugs that end up being “fun” when you lean into them.

    Game Makers Toolkit has some good videos on his journey making “Mind over Magnet”. Here’s the playlist.

    https://youtube.com/playlist?list=PLc38fcMFcV_uH3OK4sTa4bf-UXGk2NW2n

    There’s also PirateSoftware whose entire stream is devoted to “go and make games”







  • It’s not at all. I’m saying it was good then and it is now.

    It’s gotten heavier and more technical but that’s because as it goes on you learn and it gets deeper. And yet they still find a way to make it accessible even though they’re obviously still only scratching the surface.

    As a counter point via science is really good but tries to avoid the deep math as much as possible while explaining the concepts behind it. All the while it’s been pure science and less of the popular topic as a way to introduce the science.