It is funny or sad depending on how you look at it that the fan modding community has done more for VR in these last few years than most of the big names. Then again it does make sense since there isn’t much big money to be earned in the VR space right now. Hell while not a big fan of what Meta is doing with titles, they appear to be the only ones paying out a premium to have games developed for them resulting in a closed garden but for some indie devs, it actually pays the bills.
Can’t wait to see what 2024 has for VR since with the release of the Unreal engine universal VR wrapper, we will likely see a boom in VR mods at least for the Unreal scene. Great job to all the mod developer out there putting so much effort into the medium.
I mean also it just seems like a case of normalization. You start out with slow meaningless MTX then you move it more and more. Hell its a bit odd since I’m glad there was some outrage over the MTX in this game but as you said its most likely due to the increase to $70 usd which is a slap in the face to deal with MTX in a fucking single player game but Capcom is one of the shittiest companies when it comes to dumb/pointless MTX.
Monster Hunter, Devil may cry, Dead Rising, and Resident Evil all have this kind of shit with very little peeps about it. So you basically hit the nail on the head on this on why there was such a big outrage this time around. Also I’m really surprised fucking Street Fighter doesn’t, the literal poster child of pointless/odd additions which in a funny way has actually only gotten better in the digital age. I’m not a big fighting game fan but season passes have sort of solved having so many fucking editions of a single game. Like holy shit there were 5 fucking versions of Street Fighter 2 in a span of 3 years. 3 versions of SF3 in 3 years.
Edit: marked by bold, I was tired when writing this comment and seems I just forgot to finish my full thought before posting.