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Joined 1 year ago
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Cake day: June 16th, 2023

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  • Just because we don’t usually see backlash it doesn’t mean it’s a good thing. The average player puts up with absolutely rigged games which treat paying for advantages as fairness.

    Personally I only see cheating as a problem if it affects people who haven’t agreed to it, but the solution is not preventing all modification. Games are better off for modding and customization. They could cut off modified games from having matchmaking or any input on a global game mode while still allowing players to run their own servers however they want.


  • I’m also a progression-driven player yet I’m suspicious of a game that introduces anti-cheats alongside microtransactions. When microtransactions are involved, the pace of progression tends to be affected to incentive people to pay, and at that point I’d rather play in a hacked server that has a more reasonable progression.

    If it was just about letting the player maintain the pace of progression however is most satisfying, I’m sure there are better ways to do that client-side. But these days game companies are all too happy to equivocate “company controlled” with “fair” or “fun”, and it’s curious that in this framing nothing is unfair as long as they get money.







  • It’s not about holding up, it’s about playing pretty much the same, while mostly just looking prettier.

    While lines are never quite so clear cut, from SNES to N64/PS1 we unlocked a whole variety of 3D games, and by PS3/XB360 we added open-world games, immersive sims and console MMOs to our repertoire. But what new horizons were unlocked by technological advancements since? Only battle royales come to mind.

    Surely today’s games are larger, more beautiful and have embraced QoL aspects that we discovered along the way. But today’s games don’t feel as markedly different as any previous leaps.