Where is it? I don’t see anything.
Founder and lead developer at Overclocked Abacus Games
Where is it? I don’t see anything.
honorable mention goes to the Daewoo CPG-120 which I only just learned about today. it’s a consolized MSX2 that looks like a cross between the Enterprise and a Roomba. i can’t decide if it looks magnificent or awful and it’s arguably not a console to begin with but hey
Dude, spoilers.
Probably a sequel to Virtua Fighter Kids. Or maybe to that visual novel on the Game Gear.
Looks neat. I’m curious about how they’re going to handle the Mode 7 effects later on in the game.
Chris Genius is a madman.
I’m curious about what they’re going to do with Angel of Darkness. From what I understand (haven’t actually played it) that game was a buggy mess on PS2. The remaster might be a chance to bring it closer to the original intent.
Yeah, I wanted some old-man-with-a-banjo action and ended up with a space shooter.
In A.D. 1984
Toaplan was beginning.
The SNES wasn’t even the greatest console available at the time of its release.
A game with a huge number of cars and tracks along with and in-depth progression and upgrade system vs a game with only one track that was so simple that they whole game could be loaded into memory at once?
sudo apt install minetest
works, though.
Now I need Christopher Walken to tell me about the history of that Pokemon cartridge.
Did Tradewest make this? Are they going to take away the multiplayer next?
Does it work in GZDoom with the Freedoom IWAD?
Like in Superman 3?
No. That’s not true. That’s impossible!
Yep. If you want a good Final Fantasy game, you’ve got to get the Dragon Quest guys to design it.
Ocarina of Time was the first third-person 3D game that I thought actually had decent controls. I didn’t play it too much because I didn’t have an N64, but after trying it on a friend’s system I spent years seeking out things like Soul Reaver, Beyond Good & Evil and the Dark Cloud games to get a similar experience.
FFVII was just the existing JRPG formula with Little Big Adventure-style graphics.
There were three Game Boy Castlevanias.