As a not-so-young-anymore young person, I’ve always said “no problem” for exactly this reason
As a not-so-young-anymore young person, I’ve always said “no problem” for exactly this reason
I guess this is pretty American of me, but it’s called “honey blend” for a reason.
Except “woman” has always meant “adult presenting as female”
Unless you’re someone’s doctor, it’s almost never relevant to discuss someone’s sex. Gender is how we refer to people in most contexts, and when it’s important (e.g. discussing pregnancy) it’s not rude to make a distinction.
That’s the scarecrow right at the beginning of the game.
For me, I still remember the scene with Death
“Right, piss off. I’ve got some cats to see. Hate those bloody things, always meowing and shitting everywhere, and their piss smells BLOODY awful”
~Need emoji support in username field~
Half-Life 2 has suffered the fate of Seinfeld - the work was so monumental in its field that it revolutionized everything coming after it. Many of those iterations accomplished certain things better. Going back you think: what’s the big deal? Basically every game has physics, ragdoll enemies, novel gimmick weapons, and an action-packed cinematic feel.
The tabletop was doing a headstand, right? Not something you’d want to do in a race but could be a great finisher on the stunt courses.
See lava. I have a trip to Hawaii coming up :D
I’ve used Synthesizer V Studio and the clip in the video definitely showed that’s what they used.
It looks like they should be disclosing ALL the tools they used to make this. Probably part of the TOS of the other programs too.
Here I am just wondering how much automation went into tuning/tweaking the voice. I’ve made some stuff in Synthesizer V Studio and that’s a big chunk of the work. Being able to load something into an AI and have it give a pass would be awesome.
Rain World is one of the coolest games I never want to play again~
Pretty damn patient if you’re just playing Ocarina of Time and FF VII now haha
Actually, that’s the original Perfect Dark isn’t it…
And certainly have to praise some of those lesser known gems like Rain World, Mini Metro, and Starbound
Patient usually means years after release. Generally, the benefit is getting it with a heavy discount or having hardware better suited to run it (again for the reduced price). Also tends to weed out bad games that get hyped up and gives you the benefit of others’ hindsight with reviews.
Considering “release day” to be patient just normalizes incomplete games being the typical product.
Thankfully I only have a 2 mile commute through a small town so I don’t deal with road rage. I could never live in a city.
But yeah, it’s really just that people are strung out and road rage is just a symptom. Either way, it’s dangerous for the driver and others.
Whoa buddy, you good to drive? XD
Beef. Starts out as a feud between two drivers. Delves into each of their lives and how dealing with your issues in an unhealthy way will spiral and affect others. Fantastic show.
Yeah, you obviously can’t code for infinite possibility, so it just has to be robust enough. And the first step would be text-based. “I walk into the tavern” “There’s a fight happening / it’s now owned by someone else / bartender asks if you want the usual” kind of thing. Biggest hurdle is having a persistent and cohesive world.
Given the advancement of image/song/code generation, I think it’s not out of the realm of possibility for a game to be truly limitless. Just not remotely any time soon.
I think this will happen in a decade or so. We have stuff like AI dungeon now, so people definitely want this (even though most people use it for sex stuff currently)
I have the same desire. It would be awesome to play a co-op D&D campain with an AI dungeon master in a living world. It generates quests and scenarios on the fly, keeps track of your actions, always able to adapt to the changing landscape.
It means you should get a colonoscopy