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Cake day: June 21st, 2023

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  • I don’t really get people saying fuck Nintendo. It’s their IP, and Yuzu team was pretty blatant it’s made for piracy

    Because a significant percent of people have always seen IP as theft and IP lawsuits as shakedowns. Real Talk - IP was codified to solve one problem (it wasn’t casual piracy, it was inventors being ripped off by evil businesses), and it made that problem worse. We should’ve just thrown it out from there and tried something else, but then the evil businesses convinced the soccer moms that their little Billy listening to Metallica on Napster was everything wrong with this country.

    It’s not what you do when you try to stay under the radar

    And people walked down the street smoking pot in my state before it was legalized. We still said “FUCK the war on drugs” when they got harassed by cops.



  • I got it for free on Epic a year or two ago. I love everything about Control - and I can’t stand the game.

    Never quite figured out why. I think part of it was the controls feeling a little too “arcadey” for me? I just don’t know. Great story that I couldn’t stay into. Great level design which I kept losing track of. Fun puzzles that got on my nerves.

    I played most of the game in Assist mode because I don’t like hard action. I quickly got sick of dying. But that didn’t affect my love/hate of the game. Perhaps if it had the “magic action balance” where your’e constantly challenged but never seem to die… but perhaps not, too.

    I think in part it got sorta tedius.



  • What’s Ubuntu’s “particular madness”? They used to be a little FOSS-only, but they’ve chilled out on that.

    I agree on the other points, though, with one caveat on both.

    No matter how many games run on linux, it won’t be enough because there aren’t ever going to be linux exclusives. Without linux exclusives, there will always be more games that run in Windows than Linux, even if the majority of them run in linux AND run better than in Windows.

    Office sounds like a big deal, but Apple managed to prove you don’t need it. The real problem Linux has with office is that it has no well-marketed office suite. There’s nothing wrong with Libre- or Open- except the complete lack of advertising and passive training to its nuances that we get from MS and Apple office products.

    It’s not that linux can’t win on games or office. It’s that the game is rigged against it on both. It took me a few years back in the early 00’s, but I quickly realized that there will never be a “year of the linux desktop” regardless of how good Linux gets at games, office, user-friendliness, or anything.

    And that’s ok because MY life is easier when I use linux.


  • I don’t know if we know it’s shrinking back for sure. With the exception of Q1’23, there seems to be a balance around 19M sales per quarter. There’s a way to read it as shrinking, but there’s also a way to read it as stabilizing. There’s just not enough samples to be certain.

    What we have to remember is that we’re finally reaching a turning point in GPU pricing. Laptops that were in the $2000+ range a year or two ago are closer to the $1000 commodity price. There had been a “value stall” that just broke, where a new computer used to not be a significant upgrade on an old one, and so people might hold onto their current computers a year or two longer.

    I mean, I sure I pulled a few discounts out of my ass, but I just landed an i9 laptop with a 4090 for just over $2k as a replacement to a computer that died. Two years ago almost to the day I bought a middle-of-the-road gaming machine with a 3070 in it for about the same price.


  • I wonder at the various nuances of that. My wife and I have 4 phones and 3 tablets between us between home and work. It would seem any multi-person household would be likely to have more mobile devices than PCs due to the variety of the former. So that chart seems to be that there are more mobile devices per person, but perhaps no reduction in PCs.

    In fact, PC sales rocketed up in Q3’20 for very obvious reasons, and have largely not come back down to pre-COVID levels.



  • Welcome to the United States. Federally speaking at least, there are very few protections for hiring/firing. You can be fired for your hair color, unless the hiring manager is as much of an idiot as he is an asshole and says “black people don’t have blonde hair” (happened in a Hooters case I remember reading). The company policy reads “right hair color for your skin tone”, and is actually normally enforceable in the US because it’s implying no “unnaturally dyed hair”. They hypothetically can turn away an Asian redhead with no legal ramifications so long as she dyed her hair that way.

    So yeah, they can 100% not hire you because you’re a Scorpio. More realistically, you’d probably see someone who doesn’t hire Aries, Virgo, or Aquarius because the New York Post had an article claiming those three signs are more likely to get fired.



  • Age discrimination in the US at least is driven by “40 or over”. I think any lawyer would be able to argue that “which day of the year you’re born” is not indicitive of a protected class. Because we’re fucked in the US and you can still formally be passed up on a job for being under 39 years old as long as you it’s not because “you’re almost 40, and we’re not allowed to get rid of you when you turn 40”








  • Before the Scars system was introduced, probabilities for most tests were 30%/70%/100% at the 1/5/10 threshold. After scars were added, it became 30%/70%/90% at the same threshold. This modification changed Cultist Simulator from a game of secret knowledge and skill, to a game of chance.

    It most importantly affected grinds and expedition and weakened the cult choice. It affected grinds because you could no longer have a cultist be your income long-term. Craftwork? Your Shapers (exalted Forge cultist) will eventually become corpses if you keep crafting. Previously, that’s just how you’d make money as the Unflinching Order. Now, the transition to writing is mandatory (since painting was nerfed to oblivion as well). If you’re unlucky, you can scar so fast that your Shapers don’t even earn you a nest egg before being too scarred to risk (3 of the same scar is instant death).

    And then expeditions. The lategame used to be expedition rushes with your prepared cult always winning. Now, it’s another coin toss. First, you find yourself just summoning up a bunch of demons and hirelings because it’s too dangerous to risk scarring a cultist (and except curses, screw success rate. Just keep throwing stuff at it till you get through)… And then there’s curses… unless you enter each mission situated to pull An Imminence on demand (not trivial especially considering how short-lived influences are), you are risking that chance of pulling a curse and losing a permanent attribute. The current “best practice” is to build up heart influence and “talk loop” it before entering any expedition that carries a curse.

    Taking a step back… I wrote the original cult guide on reddit. One thing I loved about Cultist Simulator was how much your cult choice influenced your gameplay despite how little it technically did. The reason? The 100% success rate on ONE action, that nobody else could have. Go Forge? Safe money. Go Edge? Safe from anyone that breathes (literally, Assassins meant you could disregard notoriety entirely as long as you took the time to murder every investigator). Go Heart? Perfect shield from notoriety. Grail? Safe (imperfect, you could fail but not die) handling of people and kidnapping, etc.

    Scars made “let’s try it” more viable for off-cult, while reducing the 100% success rate made cult-specific builds disappear. The former sounds good (and might have been), but combined with the latter, it basically doesn’t matter what cult you pick anymore.

    …as for the dlcs. The stories they add are phenomenal. I really enjoyed playing all of them except Exile (which I watched on youtube because it went all-in on the chance related changes). The game is basically unplayable without Dancer because Sulochana is so important to every strategy. Why? Because you can talk to her about anything. When you use a card in a verb, its timer stops… and that kinda reiterates all the above stuff (and that heart influence) about what I didn’t like about the changes.

    …and the work change.

    Painting was nerfed so bad it’s barely worth doing. You have to play it very carefully if you want to make any money off it. Shocker, it’s partly RNG-driven. You only make money if you paint with reputation (notoriety). But painting debuffs you and you only remove them by painting with passion and rolling well.

    With cult work also nerfed, that leaves Glover & Glover. Since anti-notoriety strategies are nerfed, that leaves “second highest position at Glover & Glover”.

    Ultimately, by midgame, nothing makes “worth it” money except the various lore treatises that your acquaintances give out.

    Ultimately, here’s what changed:

    • There’s really only one or two ways to do most things now
    • This is 5x true with work, where all the creative ways to make money are gone and the only decent money is Clerk early and writing treatises on lore late.
    • And you really should save scum a lot now because a few low-rolls in a row will suck the fun out of the game.