From squinting at it, all the blocks appear to be 8x8.
Progenitor of the Weird Knife Wednesday feature column. Is “column” the right word? Anyway, apparently I also coined the Very Specific Object nomenclature now sporadically used in the 3D printing community. Yeah, that was me. This must be how Cory Doctorow feels all the time these days.
From squinting at it, all the blocks appear to be 8x8.
I already have it, and the source code. It’s too late for Nintendo.
This port scales the graphics down to the GB’s resolution. I imagine it takes a lot of CPU cycles just to rearrange the graphics data into the Game Boy’s 8x8 tile structure in display RAM. Either that, or it’s precomputed and the ROM is huge.
What would make anyone think they’re downscaling graphics in real time on the Gameboy of all things? The graphics have been flat out redrawn to better fit the Gameboy’s lower screen resolution.
For anyone wondering, here’s the first little bit of what 1-1 looks like:
Look at that doofy goomba.
INB4 “But Mario Bros. DX already exists.”
I dig how the graphics have been reworked and tile size reduced to provide roughly the same field of view as on the NES.
Emulators are the answer. Collecting is becoming completely divorced from playing, and for some platforms it’s not a matter of becoming – it already is.
I have a pretty sizable retro game collection myself, both consoles and games to play on them, but I take it as a point of pride that everything I have is playable and sometimes I do play it. Nothing I own is just there to hang on the wall. Some of it is theoretically valuable, although I certainly don’t have anything sealed or graded, nor do I want to.
I think there is a particular kind of value in something that can actually be used. I feel the same about some of the other crap I collect, in particular pens and knives.
There was a sequel to Chrono Trigger, and it released on the SNES.
I can only conjecture it must have cost a mint.
Crikey. I have to wonder what that ~2TB unit must have cost in 2016.
Interesting that the one has such large capacitors in it. I imagine that is as last-ditch effort to keep the board powered long enough to finish flushing all of its caches in the event of a power failure.
People are going to see this, so here’s the answer.
Logitech’s web UI is crap. See that tiny, unlabled triangle on the list on the left?
Click it and pick your OS version.
Then you get the download.
Yeah, you’re totally allowed to cuss on the internet.
You should post it somewhere else just to spite them. Peertube, Odysee, or whatever. Or post the fucker to the Pirate Bay.
Yes, fond memories of using No$Gb on my 486 laptop back in the day to play pirated copies of Pokémon Red and Blue…
To shine a spotlight on just how long ago, the DOS version of No$Gb had a Y2K easter egg built into it, which I got to witness in real time. And it was hilarious.
…Nnnnno, there is literally a tool from Logitech called “Logitech Unifying Software,” which is the applet you need to reassign a Logitech Unifying receiver to a different device.
https://support.logi.com/hc/en-us/articles/360025297913-Unifying-Software
A significant chunk of the Dreamcast’s library is nearly pixel-perfect arcade ports, since the machine itself is basically a slightly cut down instance of Sega’s Naomi arcade hardware. And almost everything that isn’t is an absolute banger classic. There are very few duds in the Dreamcast’s entire lineup. The situation is basically the reverse of the N64’s library.
As somewhat of a retro '90’s-2000’s electronics collecting nerd, this stuff is the bane of my existence.
It seems like in the early 2000’s there were only three types of finishes applied to electronics products:
You just can’t win.
Given how easy the front loader NES is to take apart and the simplicity of its shape, rather than Retrobrite it I would probably be more inclined to just separate the yellowed parts from the remainder and paint them.
But then, you’re also talking to somebody whose OG NES has an emerald green power light and you don’t need to press cartridges down in it to play them anymore. So, preserving that coveted originality is not exactly in my wheelhouse anyway.
Well, I watched the trailer and read the pinned comment, as instructed.
I’m very interested to see how the special stages are handled, because IIRC that’s the one element of the game (other than the CD audio tracks and FMV) that uses any features of the Sega CD that the Genesis itself theoretically can’t natively do. The main 2D gameplay is obviously no problem for the base Genesis hardware.
I’ve always considered the six switch variant more iconic, but my six switch one is also the one I’ve got that doesn’t work. So there’s that.