Been using tachiyomi for years and its been great, maybe I should give a try to aniyomi
Been using tachiyomi for years and its been great, maybe I should give a try to aniyomi
Ok, I was quick to judge, my bad.
Even then, I feel that most of these are mediocre, even with the Arkham games.
Its worth the price, Arkham, Madmax, shadow of mordor are great games
Bit late, but your last point reminded me about Foxhole, a top down war game, which have these mmo like bits, and also has a cyclic wars, but these don’t give any advantage in the next war.
I don’t play it, but the biggest downsides I heard are 1) losing ground on the battlefield (progress) while logged out, as you can’t help your faction while offline, and 2) the players working in logistics (collecting ores to craft supplies for the frontline) find that gameplay loop repetitive/boring, while its crucial for the faction victory.
I guess it makes sense this is one of the biggest hurdles in pvp mmo, since in pve mmo the enemies wait for you, and it isn’t possible to lose major progress, especially offline. (random thought: is Rust a pvp mmo? That’s kinda cursed.)
The other problem with cyclic games is the non existent progression, since things reset. Most mmo players do the 10+ hour grinds on quests for the shiny thing or the prestige titles, like getting lv99 in Runescape. Even in Escape from Tarkov at the end of wipe most players stop playing, since they feel it would be a waste of effort.
The idea of boons or things that carries over is interesting, but of they stack through multiple wipes there could be a super guild who gets an unfair advantage.
So yeah, surprisingly, game design is hard (also I dont have any gamedev experience, just like thinking about it)
Play the “legends”, lol
Huh, looks fine to me
edit: checked in browser and yours looks fine in that, but in my app it adds an extra ^
Sadly only available for large corporations
^or ^the ^ports ^of ^the ^bay
“So, you found some borders, buddy?”
Wait, wrong psychopathic pilot.
For how small the game (and the dev team), its surprisingly hits the level of much bigger titles like ace combat. And Jose Pavli has made a great ost, the violin motif in Calamity just hits right.
Yeah, the worst thing is in smal and slow communities your comment won’t get any replies, and the highest chance of reply is from the op, but if it’s a repost bot, there’s obviously no chance of that. Just have to hope for organic growth.
Also, there are hun communities? Never found any while on here.
Alright, then. Keep your secrets.
Im sure we can squeeze an nft in there somewhere
A friend of mine took their cat to the gas station, after refuelling the cat took a couple of steps and dropped on the floor. I was like “Damn, already out of fuel? What did you say the milage was?”
they were know as the hacker 4cheese
Recently played ghost tricks, and it’s great mystery/detective/supernatural story! I can never look at Pomeranians the same.
(Also Lynn getting so used to “tricks” is really good too)
Only seen bits of it, but it has the most hilarious opera song I have ever heard.
Yes. (I live in Europe)
Kinda like the philosophy of Alan Watts? Or like the short story of The egg?
Kinda similar thinking, but if there’s a creator, I think they intended Earth (or the universe) as a simulation or like an ant farm. No judging, just for entertainment. They probably love the stupid shit we do as humanity.
Bastion from supergiant games, most of the game is hand painted, it gives a floating feeling, and given the game is on floating islands it gives really nice atmosphere.
On the other side, the art style of Katana Zero and Hotline Miami is dirty and distorted, but I really dig that style . Probably wouldn’t work with standing still part, but in motion they are works of art.
The release of Bomb Rush Cyberfunk, big fan of Jet set radio. Casual tricking and good vibes, also Hideki never misses.
+1 jellyfin
The only trouble I found is playing something with opus voice track doesn’t work in the app, and some browsers. Otherwise it’s great