I mean, yeah, if you were trying to get a game to run using bare WINE in like <2010 or something, you were gonna be troubleshooting it for a while (and might still fail just because the functionality hadn’t actually caught up yet). By 2017, though, DirectX etc. support had improved drastically (Valve’s first attempt at SteamOS was already a few years old by then), so the main issue was figuring out the right configuration (which version of Windows to mimic, installing supporting libraries, etc.) and tools like PlayOnLinux and Lutris went a long way towards crowdsourcing and automating that.
So, have you bitched at your state rep about it yet?