![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://beehaw.org/pictrs/image/fed50129-04e7-4dbc-8f54-4ba5bae58370.png)
Yes it is. It even has schedules for NPCs, activities to do, people reacting to your clothes or cleanliness, your hunger level or sleepiness, day night cycle, an interesting fast travel mechanism.
I also love their pickpocketing mini game.
Yes it is. It even has schedules for NPCs, activities to do, people reacting to your clothes or cleanliness, your hunger level or sleepiness, day night cycle, an interesting fast travel mechanism.
I also love their pickpocketing mini game.
120 hours in and I’m still playing Kingdom Come Deliverance. I think I like it much better than Skyrim. The only thing I don’t like about it is the missing crosshair for bows, but a simple console command fixes that for me. I’ve not yet completed the main quest lol and there are still plenty of side quests to finish. It’s crazy how the studio pushed CryEngine of all things into this interesting RPG. Puts Bethesda to shame honestly.
If PS4 -> PS5 isn’t a big enough of a leap for gamers and publishers, then I wonder what would PS5 -> PS6 look like? Is higher resolution at 60 FPS with better ray tracing enough?
Yup! In the latest friends per second podcast the podcasters were talking about how From Software games (tbh Lies of P is a love letter to bloodborne) don’t explicitly give you a difficulty modifier but the games themselves have several things/objects/weapons that can modify the game difficulty for you. It’s like the setting is hidden within the game, rather than on the menu.
This idea really clicked with me. So if gamers want an easy mode, they use the “cheeses”, if they want hard mode, they ignore that, and if they want to change difficulty, they simply equip/unequip the cheese.
I cheesed the game using throwables and summons and I absolutely loved it. Without those I would’ve been frustrated and spent quality time on ignoring the tools that help me finish the game and compensating with my hard labour.
tl;dr: it is what it is
GTA 4. Currently playing TBoGT. I somehow forgot how cool the DLCs were. I’m quite impressed by Luis and the side content added in the DLC. If you squint enough parts of TBoGT already feel a bit like GTA 5. Luis also mentions vice city so I wonder if we’ll see him in GTA 6.
GTA IV and NFS Unbound on Rog Ally.
I’ll be honest, I was too young to understand GTA IV’s lore back then, and I was mainly playing it for barely getting 20 FPS on my PC and the physics system of the game. But now when I actually listen to the dialogues and radio station, man it sounds like they saw what America would be like in 2020s a decade early. “We should reduce minimum wage and remove rights of citizens to fight against the illegal immigration crisis”. Damn.
I think Flight Simulator has paid mods and I’ve seen ambivalent or slightly positive opinions of it. It is definitely doable and is actually a good idea, but something about Bethesda and their way of doing it always seems shady.
Sure. I’ll post one once I’ve finished the game and the DLCs
Oh wow. That would be offensively cringey!
I loved it so much. It became a mission of my life to rebuild all the roads lol. And then to get zip lines everywhere. However I left the last 2 trophies as it needed more grinding. Handheld gaming seems like a great fit for this game.
They specifically asked you to not get confused. Look what you’ve done now :/
/jk
My guess is that it’s Outer Wilds and not Worlds, as their suggestion to go in blind is more applicable to former.
Can you give some examples? I think it would be fun/interesting to learn what a londoner actually says and what the world/devs guess they would say.
32 hours into my first playthrough of Metro Exodus. I think I’m on the last chapter now (dead city). The game is simply a great piece of art. It adds open world like mechanics but in such an immersive way that even if you are “clearing” a marker, it takes a lot of deliberate thought and planning that it genuinely feels like a linear level inside a cohesive open world. There have been attempts like this, in games like Gears 5, TLoUP2, Uncharted 4, where you suddenly are in this huge space and going back and forth to clear out stuff in a shallow way. This feels much more deep (TLoUP2 was better one of the three, but Exodus is much more detailed) and for me it really worked well.
The game is bit clunky, but I feel it only works in its favour. If you think of a cool FPS like Far Cry, everything is smooth, quick and snappy. Guns feel great, killing is fun, traversal is pretty much brainless. Metro Exodus is completely opposite as your guns keep getting dirty, out of ammo or discharged. Killing isn’t fun as you’ve to be careful with ammo and also the moral points. Traversal is slow or so finicky that you have to pay attention. All that clunk makes you actually feel everything the game wants you to feel.
The criticisms that I do have though are largely to do with dumb AI and the good ending/bad ending system that is a series standard. I know I should not kill, so I try to be sneaky. But when I fail, then I can predict enemy movements, come in and out of dark places and just knock them out. This breaks everything and what should be either fun shoot out or a stressful stealth mission, becomes a cat and mouse game of knocking everyone out. You also don’t want to skip any of the locations as the game otherwise teaches you that important loot or lore can be hidden, which is generally true. So if you want the good ending, and want to upgrade gear, you pretty much have to do the dance of knocking everyone out. This is why I’m 30 hours in to the game. If the game wants us to find all the lore, and wants us to improve our gear and use newer weapons, I think it shouldn’t let us have agency over story, or it should have non lethal weapons to make it more fun to take out bases without killing anyone.
Overall I’m very happy with the game. I’ll probably replay it and not care about good ending and just play it as a shooter even if the game doesn’t want you to do that (OMG the terrible music it plays when you do something wrong lol).
Thanks for sharing the details about dual booting windows. I was wondering if it’s possible to have Bootcamp like setup (Mac’s had this before their Apple Silicon machines) wherein you select in the OS you’ve booted into to restart in the other OS? So like Windows System Tray would have Bootcamp thingy which has “Restart to Mac” and Mac had a setting where you select the boot volume to Windows. That can make the fun puzzle a bit less fun but probably more ergonomic.
I’ll share three based on how much I want to play them again soon
The music was really good too. I still remember it a year later.
Just keep in mind that it is supposed to be difficult in the first few hours. But as you skill it starts getting easier to the point that you’re walking killing machine that can unlock any lock, speech check almost anything and buy the best gear.