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Cake day: July 4th, 2023

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  • N3Cr0@lemmy.world
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    7 months ago

    I take that as my fallback solution when my Nobara installation’s stability problems overwhelm me again. Maybe switching OS at some point.

    However, you just covered the most important / critical part: the basics. The rest of the setup must still have been some tedious work.


  • That’s what folks over here tell me, and you are most probably right. There is still one more issue scratching my head though: RayTracing performance on Cyberpunk 2077: It works great on high settings with stable 50 FPS minimum on my Windows 10 + Nvidia build, but it’s quite the opposite on this Nobara + AMD system. 5FPS and slowdowns are just unplayable. I expected the bad AMD performance being fixed by today. I think I should swap GPUs between both systems and test again.



  • It started with conflicts between the preinstalled gnome extensions - namely the desktop icons broke other extensions, like Pop!_shell for window tiling. So I had to disable desktop icons.

    My latest installed kernel (6.5.11) breaks screen detection - The resolution is stuck at 1024x768.

    My PC gets stuck (probably on self test) after reboot or switching it on, after Nobara has shut down. Solution: Pull the power plug, wait 10 seconds, reconnect and turn it on.

    I expect more to break with the next updates.


  • I’m currently struggling with Nobara and the growing amount of bugs with each new kernel update.

    Otherwise I would have recommended that one, since it offers some great convenient features, like a graphical management tool for all sorts of Wine versions, which can be installed in parallel. The kernel supports fsync and is tuned for low latency. Game performance is decent and I also got all my games and launchers (native Linux and also Wine) working.

    For the audio part, there is pipewire, which works like a charm. There is also a compatible flatpack for DSP/equalizer which I couldn’t find it on Ubuntu’s snap store: JamesDSP. Now, after some tuning, my rather flat-sounding headphones sound do super boomy.






  • Maybe “Spatial audio” fits my description better than “surround sound”. I wasn’t quite sure whether additional processing is mandatory for realistic ingame sound. Back in the day (long long ago), EAX 4.0 was a huge improvement above direct sound. I guess that has changed, luckily!

    Long story short: What I’m looking for is an immersive sound simulation for ingame environments, and I don’t like to lack behind proprietary solutions.