I see. So it’s less about editing the pictures themself, and more about what they’ll be used for.
And yeah, Krita is main image editing and drawing tool as well, helped out by Inkscape for vector graphics and Aseprite for pixel art.
I see. So it’s less about editing the pictures themself, and more about what they’ll be used for.
And yeah, Krita is main image editing and drawing tool as well, helped out by Inkscape for vector graphics and Aseprite for pixel art.
Instead, I think Krita has a good chance of moving into photo editing with enough funding.
As someone who doesn’t really do photo editing, one thing I never quite understood is what’s missing for that to be viable right now.
For reference, the one time I had to edit a photo a few years ago, I just used Krita to move/remove a few objects and do some basic color grading. It didn’t feel like there was anything missing.
Granted, I never used software like Photoshop either.
You can enable it, but it just won’t work when more than a single monitor is connected to an Nvidia GPU.
Right now the only workaround other than turning off secondary monitors while gaming is connecting all but one monitor to an iGPU, assuming you have one.
As far as I know Nvidia has recently confirmed that they can reproduce the issue, so hopefully it’ll be fixed soon.
Surely they didn’t mention multi-monitor VRR support because the work for that is already done and just about to arrive in the next beta driver any day now, right?
I’ve worked around the issue with an AMD iGPU, but still.
However, that was also my experience playing games like this back in the day
Exactly my experience as well. It’s very reminiscent of that time when I was given a GBA emulator with a bunch of US and JP roms without any explanation. I didn’t know what an emulator is, or that there were game consoles other than the GBC. I didn’t knew my way around English either and Japanese looked like some sort of bug to me.
There’s just something stumbling through a big library and slowly making inroads in your favorite titles.
Under the constraint that I’m only picking from developers who already have multiple games under their belt, it’d be hard to choose between Zachtronics and Supergiant for me. Both of them have a perfect track record in my book. The only difference being that there most likely won’t be any new releases from Zachtronics anymore, whereas Supergiant is only becoming stronger with each release.
It’s a little bit faster for encoding and decoding
On the other hand, the time spent uploading/downloading much smaller files probably more than makes up for that, although even that difference might get pretty small with modern internet connections.
As much as I’d like to see this game preserved, I don’t think the dev can be held responsible when they’re refunding everyone who purchased the game.
register hours in Windows. We also all have iPhones that we only use for 2FA.
Without background information that sounds kind of insane. Switching to alternative time tracking software and getting YubiKeys or alternatives instead for 2FA would’ve saved so much money as well as time every day.
Even further, there’s also a clean split between the game and the framework they’ve built for it. So people can actually build their own games or tools using the osu!framework, and some already did so.
Which is neat, because it seems to me like it’s really performant and of course, low-latency, based on what I’ve seen trying the new client.
At the very least, a save game editor wouldn’t be too hard to create when running your own server.
Though that got me thinking if there’s some kind of GDPR shenanigans one could already utilize to get all your account data. I kind of doubt it, but it would be hilarious.
Looking at this map there seems to be at least some correlation. There really needs to be popular advocates for each language and country, particularly for the smaller ones and those with a low english speaking population.
Agree. I don’t know this person, but at best he didn’t understand the campaign and also overdosed on defeatism. At worst he’s intentionally misrepresenting the campaign and lobbying against better consumer rights.
Technically you can do everything through email, because everything online can be represented as text. Doesn’t mean you should.
PRs also aren’t just a simple back and forth anymore: Tagging, Assignees, inline reviews, CI with checks, progress tracking, and yes, reactions. Sure, you can kinda hack all of that into a mailing list but at that point it’s becoming really clunky and abuses email even more for something it was never meant to handle. Having a purpose-built interface for that is just so much nicer.
I’m sorry to be blunt, but mailing lists just suck for group conversations and are a crutch that only gained popularity due to the lack of better alternatives at the time. While the current solutions also come with their own unique set of drawbacks, it’s undeniable that the majority clearly prefers them and wouldn’t want to go back. There’s a reason why almost everyone switched over.
I’d guess because the same argument could be made for the website you’re on right now. Why use that when we could just use mailing lists instead?
More specifically: Sure, Git is decentral at its core, but all the tooling that has been built around it, like issue tracking, is not. Suggesting to go back to email, even if some projects still use it, isn’t the way to go forward.
It was the early days of homebrew when there wasn’t much information out there and the tools were much less advanced. I didn’t really care about the risk either, so it could’ve been anything. I wasn’t immediately banned either. Took about half a year or so.
But yeah, emulation can pretty run all the relevant titles, meaning the exclusives, much better than the Switch itself.
Yeah, I pretty much hopped on it as soon as it was hacked so there wasn’t much knowledge of what could lead to bans. Granted, at that point I was already a bit dissatisfied with the Switch, so I went in fully aware of the risks and not really being afraid of the risk. I even had a preorder running that I got locked out of, though luckily enough, that got a PC port not soon after.
It was similar for me, except that Nintendo made the decision for me by prevening me from purchasing (or downloading) any game from the eShop. Of course, it wasn’t entirely unexpected to get banned since I also hacked mine in order to dump my games and transfer saves for games I owned on PC and Switch.
Still, since Nintendo apparently didn’t want to have a customer and the SteamDeck was announced shortly after I jumped ship day one and only turned the Switch on once again to transfer my saves back.
Aside from better server side detection, which is I agree is severely underdeveloped, I’d say that the next big step should be a much bigger reliance on reputation-based matchmaking, ideally across games. It would need to be built in a way that’s not abusable by devs or trolls and should be as privacy-respecting as much as possible (as in, not having to validate with your ID South-Korean style), which isn’t an easy task. Working properly however, it would keep honest players from seeing any cheaters at all with no client-side anticheat required at all, which would be nice.