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Cake day: June 20th, 2023

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  • Here’s a weird one I had a half-baked idea for: Tower Defense Metroidvania. The idea is that your an acolyte of a temple (or a mechanic in a space station, whatever), and there’s an armed group trying to force their way past the temple’s traps and defenses to get to the heart of the temple and steal the macguffin; that’s going on in a little horizontal track at the top of the screen, and meanwhile the rest of the screen is Metroidvania gameplay as you navigate the interior of the temple (or space station) to activate defenses, acquire magical relics, and eventually awaken the temple’s guardian spirit. You lose if the bad guys get to the heart of the temple, you win when you successfully gather everything you need to awaken the guardian. In the meantime, you have to decide when and where to spend resources (including time) shoring up the “normal” defenses (that delay the attackers) and when you need to just push onward to awaken the guardian.


  • I don’t think I could possibly pick just one.

    • Playing Civilzation: Call to Power, together was one of the first shared activities I ever did with the woman who is now my wife.
    • When I was in middle school, my dad made me a text-based game (mildly Roguelike, even, if I recall correctly) set at school centered around going to classes and solving puzzles/collecting school supplies.
    • Years ago, I made a game myself for my then-girlfriend to play that secretly just an elaborate proposal wrapped in a video game.

    Honorable mentions would go to Xenogears, Metroid 2, Ur-Quran Masters, and obscurities like Rollin’, Tranquility, and Omega, which collectively ended up defining my taste in games, more or less.