Centrist, progressive, radical optimist. Geophysicist, R&D, Planetary Scientist and general nerd in Winnipeg, Canada.

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Cake day: June 12th, 2023

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  • Sure. Tales games tend to be high fantasy settings where each game is its own setting (much like Final Fantasy in that sense). They tend to have a lot of “war against heaven corrupted” kind of vibes. But largely there’s a lot of places to explore, NPCs to talk to, and a bunch of great little skits that trigger between your team. They tend to be lighter on graphics in exchange for length and depth of story. But it’s also somewhat linear, and carefully crafted and you can sort of lose yourself in finding the next story beat.

    But they also typically have active combat systems where it’s about button mashing and combos. This is the part I don’t like :)

















  • As a former slackware aficionado, I’d have to say that the general mood of the users and development team was super chill. Hell, the name slackware comes from “slack”, the goal of the Church of the SubGenius. The whole thing is a meme that’s been going steady for decades.

    I had the privilege of meeting Patrick and much of the core Slackware group at the KDE 4.0 release party. They are all awesome.

    I can expect that users that tolerate the Slackware style are also those that are pretty laid back to begin with. Probably they were happier people already, and using slackware just vibes with them.