Fuck Nationalists, White Supremacists, Nazis, Fascists, The Patriarchy, Maga, Racists, Transphobes, Terfs, Homophobes, the Police.

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Joined 3 years ago
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Cake day: February 22nd, 2022

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  • I pre ordered it. I had just finished building a new PC with just barely enough resources to handle it. Strangely enough I never encountered any of the bugs people complained about, so I was lucky.

    I kept replaying it and heavily awaited the patch releases to see what the devs were going to fix and/or add. Been there since the beginning and play it through once a year (fully, clear the map of objectives every time). Simply put, I’m a fan.

    I even was running it on Linux pretty much from day one (though certain patch numbers and updates to Nvidia drivers would occassionally break this compatibility). A small thing, but one that I greatly appreciated.

    The driving mechanics to this day is the biggest pain point for me. Even though a patch at some point improved on it, it still feels wrong whenever going around a corner at even moderate speeds. There’s a reason most people opt to use motorcycles in the game (or use mods).

    The story is well done IMHO. I feel like they could have spent way more time in the prologue section, fleshing out one particular character (anyone who’s played knows who I’m referring to). Other than that, I’m happy with only a few very small nitpicks.

    The combat system is well fleshed out since patch 1.68, and iirc patch 2.0 brought some significant QOL changes. It’s fun and varies extensively depending on how you build out your character’s skill tree.

    The atmosphere is perhaps the developers’ biggest achievement. The depiction of Night City is difficult to put into words. It feels lived in, and there are still areas of the map seasoned players are discovering. Other than the combat system, the environment is definitely one of the game’s strongest selling points.

    Ever since patch 1.68, the game has run smoothly. I can’t run Ray Tracing or other high resource requiring features as my PC, again, is considered to be mid to low tier depending on who you’re talking to. But if you’re running a high end PC, the visuals are likely to be far more stunning for you.

    If you do buy, definitely get the Phantom Liberty DLC, the side content adds quite a bit to the story, including a new ending, and is overall a fun addition to the entire experience.

    Lastly, if you do dive in, enjoy yourself, and want more, I’d highly recommend watching the anime mini series, Cyberpunk: Edge Runners, which depicts a prequal to the events of the main game. And of course, if you’re really in love, perhaps get together with some friends and play the Table Top RPG.




  • Given a long enough time frame, the vast majority of an immortal life would be spent buried beneath something or floating in the void of space. Think about it, you outlast planets and stars. When those go dark, but you don’t die…nothing to do but float in space.

    You might counter that with, "well yeah, but eventually I’d find other sentient life forms and/or people again.” And sure, maybe, but that wouldn’t last as long as you…and then you’re just alone floating in space again, for the vast majority of your life. The only thing to look forward to, since you will outlast everything, is the end of time itself.



  • I use Thunder currently. My first Android Lemmy client was Jerboa, which was fine.

    I’ve tried Voyager, and I can’t remember right now why I didn’t stick with it, but I ended up just gravitating towards Thunder. It’s UI strikes the right balance between feature full and minimal imho.







  • Damn…this looks really good actually. I’m sad to day I never heard of cohost until now. But I’ll admit I just identify with the founder’s sentiments around the tech industry, and their strict adherence to moral values around how a platform like that should interact with their users. I wish their developers all the best in looking for new work.



  • Let yourself feel whatever you feel and observe it. Think about how you would react if you saw a close friend or family member going through that. Most kind people would say something comforting or express some form of compassion.

    The most important thing to remember is that there will be lots of good and bad things that happen in life, and holding on/ruminating over the past and obsessing over/fearing the future are probably best avoided.

    A little reflection and self compassion is good and healthy, but long term rumination and self loathing is when things can get unhealthy quick. Discerning when one turns into the other is difficult, but do your best and try to be self aware of how you’re feeling as you navigate these truly difficult emotions.

    Know that this experience, the emotions and the thoughts caught up in it, are part of what makes you human, and that ultimately, it’s one of many experiences that will add up to who you are and who you’ll eventually become. In every moment, you are, whether consciously or subconsciously, engaging with the world and the circumstances you find yourself in, and becoming who you want/need to be.

    Be aware of that, and control what you are capable of controlling about who you want to become. It’s like navigating a river, you’re not completely in control nor out of control. Ultimately all you can do is try your best to get to where you want to go, knowing it won’t be perfect nor will it go exactly to plan, but nevertheless you carry on.


  • Xenogears for the PS1 had one of the best combat systems I’ve ever played. Tied with Star Ocean 2 for the PS1. There’s a remake which I think they overhauled the combat system, so I’m not sure if it still is as good as the first edition, but the customizability was amazing.

    After that Grandia was fun, but I played it far less than the aforementioned, so have less to say. Chrono Trigger was very good for what it was, and IMHO was only matched by FF6 in that category (heavy turn based combat systems). Chrono Cross is an honorable mention in that category as well.

    Lastly, very recently the Sea of Stars game had a very good combat system.

    Ultimately these games have great stories, and that’s all I really cared about, but the combat systems could either make or break the monotonous grind to get to the plot points, so they had to be at least decent to make the games playable.

    I highly recommend any of these games. Chrono Trigger in particular is highly regarded as possibly the greatest JRPG of all time, and personally I’d put Xenogears at 2nd place, with Star Ocean 2 at 3rd. But I might just be nostalgic.



  • Yeah, I’m surprised at how many people here would simply like to add tobacco to the list of controlled substances and add more fuel to the shit firestorm that is the Drug War.

    Do I believe the tobacco industry should be far more heavily regulated than it currently is? Absolutely. I actually feel that way about most legal drugs.

    But imprisoning people for doing what they want with their own bodies in their own homes has already proven to be ineffective at curtailing drug use and abuse.

    Additionally, the inhumane treatment of prisoners and former prisoners is a whole separate topic, but related in that the Drug War is just a corrupt mechanism to feed the prison-industrial complex. Why add another drug (tobacco) to the list of drugs cops can plant on your person and send you off to jail for?



  • I have about 25 or so shell scripts I use somewhat regularly and well over 300 aliases. I actually specifically don’t wrap package manager related scripts for no reason in particular, but many often do.

    My rule for an alias is if the amount of custom flags gets lengthy, and I use it often, yeah it gets an alias. Here’s an example of using yt-dlp:

    alias ytdl='yt-dlp --sponsorblock-remove all --write-auto-sub -f "bestvideo\*+bestaudio[ext=m4a]/best" -f mp4'
    

    For shell scripts, my rule goes that it should probably have multiple features related around a single idea, that way you can use getopts to create custom flags. For example, I have a script that wraps very basic, but commonly used, git commands, chaining the classic add, commit -m, and push behind a series of read prompts, it has -h flags for help -l for a minimal log output, -i to initialize a new repository (even using github api token to remotely create the repo if you want to use github), and -r to revert back changes to a specified commit.

    Generally speaking aliases will get you what you need most of the time in a pinch, but shell scripting is more powerful, versatile, but potentially more time consuming.

    Others have rightly pointed out that these abstractions can sometimes negatively impact muscle memory, but IMHO this only really applies if you work as devops or sysadmin, where you are often responsible for running many different Linux servers, but usually this isn’t an issue if you have access to the internet and can see your saved aliases and/or scripts (but yeah, instant recall of native commands trumps notes every time).

    Additionally, another mentioned using git to keep track of your aliases, which I totally agree with. Whatever you do, back up your aliases and shell scripts, ideally with a git repo of some kind. This not only allows you to take your new scripts/aliases with you wherever you go, but also reference them later in case it’s not possible to use them on not your machine.

    Hope this helps. Bash can be crazy powerful if you take the time to learn it, and aliases are a great entry point to recognizing that potential. Here’s one of my favorites that combines mkdir with cd:

    alias mkcd='{ IFS= read -r d && mkdir "$d" && cd "$d"; } <<<' 
    

    Good luck, and have fun.