In September of 1994, Illusion of Gaia made its North American debut. Known for being much darker than the other RPGs Nintendo was allowing at the time, it left players with a lot to think about… but unfortunately, the localization was often incomprehensible.

Now, thanks to the efforts of L Thammy, the game has received a new fan translation 30 years after its western release. The GitHub project page for this translation can be found here.

Key points:

  • The new translation aims to make the English script more comprehensible and closer to the original Japanese dialogue.
  • A demo is available on GitHub, including the translation up to South Cape location.
  • In addition, the patch improves load times by decompressing all assets in the game.

Do you remember being confused by the original localization?

  • A_Random_Idiot@lemmy.world
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    11 hours ago

    Illusion of Gaia is one of those games that holds a magical place in my heart, so much so that just hearing or thinking of the name…even all these years later, still gives me goosebumps.

    Such a fantastic game. and such a fantastic story

    • SolarMonkey@slrpnk.net
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      6 hours ago

      It was the first rpg-type game I ever played and it awoke a passion in me I still have 30 years on.

      I still have the cartridge. Don’t have an SNES to play on anymore (I’d just emulate anyway). But I keep that and ff8 on display, for being formative titles.

      • A_Random_Idiot@lemmy.world
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        5 hours ago

        FF8 was such an underappreciated title. I think the negative backlash that it got really did a disservice to the entire franchise. . Which is a shame, cause it stands, to this day, as my favorite Final Fantasy.

        The SNES and the PS1 were like, the epicenter of amazing, mind blowing RPG games.

        • SolarMonkey@slrpnk.net
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          14 minutes ago

          I guess I got lucky that I never played 7…? Everyone hypes the hell out of 7, and you almost never hear about 8…

          For me, though, 8 was more than the story, it was more than the game. It was the absolute most frustrating experience of my entire gaming life, thus far.

          See, I fucked up. I fucked up and saved my game when I came across a save spot. I fucked up and saved my game right before the end boss. I fucked up and saved my game right before the end boss with a very nearly empty inventory.

          Because it’s not a short game, I wasn’t willing to re-play it. That would have been faster, but less fulfilling. Nope, instead I spent about 72 hours over the span of two weeks, replaying the final boss with 2 heal items, one resurrection, and that’s about it. I did no other gaming in that time. That boss was the only thing I did for days and days.

          I beat that bitch. I whooped her after hours upon hours of trial and failure. Different starting lineups, different item use, different summon use pattern… the works.

          The day I beat it I learned that I could, if thoroughly motivated, do whatever I set out for, even if it took a while. (No, this definitely has not translated to real life but that’s because I have no motivation left to put forth in actual life… made a big difference in gaming tho!!) I also learned to never run low on items even if I never use them, and to create a backup save file and alternate which one I save to.

          SNES and ps1 were really pushing the limits of what could be done. A lot of games from that era are super hard to play now, though, because the controls are just sloppy. I’m not even concerned with the graphics, but the controls… ungh and that was also the time of non-remappable inverted camera controls and shit…

          • A_Random_Idiot@lemmy.world
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            7 minutes ago

            7 was a great and brilliant game, with an enormous world and an incredible story… It certainly deserves a lot of hype for what it did and achieved, but I also think its telling that instead of just giving it a graphical update and releasing it for modern systems, Square is doing…whatever horrid shit they are doing with the remake thats basically killed it for me forever.

            8 did a lot different. Not just different from 7, but also different from Final Fantasy in general. I think thats why it doesnt have as much love, that, and it it had the misfortune of having to follow 7. But I think that chance it took is what makes it special. Genuinely special.

            Unfortunately a lot of people didnt seem to think so, which made Square go back to the classic airship fantasy world that most other final fantasy games used with FF9. They started taking chances again with 10, which was more well received and really blew open the flood gates

            Its incredible that you managed to pull that off, though, lol. I wouldnt have. then again, I’m the obsessive hoarder “I cant use this, what if I’ll need it later?!” type.

            I think games were great cause the limits they were made in. Limitations that are long gone, and games suffer as a result.

  • Ashtear@lemm.ee
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    13 hours ago

    The script was a little rough at times for sure, like plenty of the other localized games of its era, but I don’t remember it being especially bad. Terranigma was definitely worse, though, possibly due to not getting a North America release. Would love to see a project tackle that one.

    • Magiilaro@feddit.org
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      13 hours ago

      Not for emulators, but with Everdrives for example it is possible to play it on native hardware and there load times matter. So improving loading times is a great feature

    • Prunebutt@slrpnk.net
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      12 hours ago

      The game is not by Nintendo. Also, it’s a patch. They can’t takedown a patch.

      • Kecessa@sh.itjust.works
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        12 hours ago

        And emulation is legal as long as you don’t share copyrighted content, doesn’t prevent Nintendo from going after emulators!

        • Prunebutt@slrpnk.net
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          12 hours ago

          Nintendo mainly goes after Switch emulators, since that’s their current system. Also, their legal angle is that certain emulators circumvent DRM (like cg/wii or switch emulators). Rom patches for 30 year old games should be fine, as long as you don’t distribute copyrighted content.

            • Prunebutt@slrpnk.net
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              11 hours ago

              I don’t have faith, I try to unnerstand their actions and tactics. And I dislike nonsensical arguments mainly informed by gut intuitions rather than thinking for a second.

              Illusion of Gaia/Time is not a Nintendo IP. No copyrighted material is being distributed. They can’t even legally takedown decompilations of Zelda and Mario. What makes you think they’ll go against a completely and unquestionably legal romhack of a 30 year old Quintet game?

              company that hates its customers.

              You’re describing every company.