I believe The Beatles: Rock Band came the closest to being perfect. Eveything about that game was just beautifully done and the only things missing was Pro Drums, an option for Keys, and a few more Beatle songs (Hey Jude, Strawberry Fields Forever, Yesterday etc. etc.)

  • Lumu@beehaw.org
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    1 year ago

    Maybe Tetris? Such a simple concept, and it’s one of the most popular games of all time.

    Minecraft for similar reasons. Even if it has become more complex in recent years, the core of it is just…you can break everything and build anything. It’s hard to say that isn’t a perfect sandbox.

    More personal opinion though, maybe Super Mario Odyssey. Just incredibly polished and varied with an amazing movement system.

    • hascat@programming.dev
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      1 year ago

      Tetris is an interesting one because you’ve got 3+ decades of variations on the original, but the original is still the best. I’d argue it’s a perfect game.

      • Neotecha (She/her)@beehaw.org
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        1 year ago

        I personally disagree that the original is best. It’s high up there, but I think some of the later titles have improvements that eek out the #1 spot.

        I’m a fan of the “piece swap” feature, and later games have polished the piece lock over the original. Tetris 99 was the sweet spot for games that I’ve played.

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    1 year ago

    Chrono Trigger: every aspect (graphics, gameplay, story, music, replayability…) has such level of polishness that it’s still outstanding almost 30 years later.
    No other JRPG has come even close and, as a Final Fantasy fan, that’s hard to admit

  • Frell@beehaw.org
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    1 year ago

    Outer Wilds. I consider it the best video game ever made and I’ve spent quite some time thinking about if there’s something I could add, change or remove that would improve it and so far I’ve yet to come up with anything of substance (beyond tiny QoL changes or reeeally nitpicky stuff).

    • DeadSpy2@beehaw.org
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      1 year ago

      You could always add the DLC :D (I’m half joking of course, but it’s soooo good. I think it’s on par, if not a little bit better, than the main game.)

  • Vordus@lemmy.blahaj.zone
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    1 year ago

    Hades. I don’t think I’ve come across a game so carefully paced as Hades, both plot-wise and in the gradual introduction of game mechanics. Which is bloody impressive considering that it’s a roguelite.

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    My answer to this is always Portal, the first one. It was so unexpected and so, so good. Nothing in gaming before or since has been that magical of an experience for me. Maybe early Pokemon, when my little kid eyes were opening to what gaming could be. But there’s just something special about Portal. Such a concise, perfect little game.

    • majorthird@beehaw.org
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      1 year ago

      Portal’s beauty is in it’s shortness. Perfectly paced, it takes the basic idea, plays with it, twists it, and finishes before it can overstay its welcome. In and out in an afternoon.

  • kd637_mi@lemmy.sdf.org
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    A big one for me is Fallout 1. I only played it for the first time a few years ago and it is one of the only games where as soon as I finished it I wanted to start it again. The only reason I didn’t was to play Fallout 2. There is an extremely valid argument that Fallout 2 is better, but the pacing of 1 is so good. It opened up a whole (niche) genre of games I thought I didn’t like, isometric crpgs, especially ones with turn based combat, relatively low player power, and serious consequences.

    The other game I could replay over and over again was Metal Gear Solid 1. In my opinion it is the best in the series relative to its time of release, if that makes sense.

    Also obviously Halo CE.

  • gloombert the fluffy@beehaw.org
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    1 year ago

    Undertale, for me. I have 0 problems with the game. Art style is great. Controls are great. Story is likely the most compelling I personally have seen. Not to mention the very appropriate humour.

  • LeopardStripesx3@beehaw.org
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    1 year ago

    Dragon Age. I literally fell in love with Alistair while studying for my masters, so it must have been an excellent storyline for an RPG. I also played it through in full twice because it turned out my initial character choice made my perfect ending impossible…

    • FIash Mob #5678@beehaw.org
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      1 year ago

      The two games I wish I could play for the first time again are Dragon Age and Bioshock.

      The events that transpired at Ostagar, man, got you into that game REAL quick.

  • Witch@beehaw.org
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    1 year ago

    Fata Morgana.

    Listen, whether you like Visual Novels or not doesn’t matter. But Fata Morgana is just somehow…perfect. Everything is resolved and I don’t feel any need to complain about any aspect of it. It was an experience to play a game that left me with no questions afterwards. It was just a really good story.

  • NENathaniel@vlemmy.net
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    1 year ago

    Bioshock I think, loved it so much. Excellent writing and graphic design. Wish the remaster had improved the visuals more tho

      • jeanofthedead@beehaw.org
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        1 year ago

        Truth. I still love Infinite, though. I may be in the minority for that, but it’s such a bizarre atmosphere and the imagery and soundtrack really stuck with me. Welcome to the circus of VALUE!

        • HowlsSophie@beehaw.org
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          1 year ago

          Oh geez, I’d forgotten about the circus of VALUE! Gotta emphasize it like that 😂. I think I found Infinite to be more of a mixed bag. Creepy but in a different way. All I remember is being killed by George Washington 😂

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    1 year ago

    To The Moon

    Firstly, it’s fairly short, which I appreciate in a game that’s primarily story-driven. Secondly, the story is damn near perfect. When I got to the reveal towards the end I actually sobbed (quietly, in a manly way). No other game has ever affected me that way.

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    1 year ago

    I was going to say Outer Wilds but somebody beat me to it, so I’ll say Final Fantasy 6 instead.

    The Pixel remaster on mobile and Switch is a great version but it’s missing the bonus content from the GBA release.

  • Syrup@lemmy.cafe
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    1 year ago

    If we’re going really old school, then Space Invaders. Its way of leveraging the hardware at the time to make the enemies and music speed up after you defeat more of them is elegant. Back then, the more things a game had on screen, the slower it ran. So, destroying more enemies removes more things from the screen, causing both enemies and music to speed up.

    This is something that’s taken for granted today, but I think at the time, it was genius.

  • legion@beehaw.org
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    1 year ago

    Perfection is overrated. Most of my favorite gaming experiences are with games of which I would be able to cite plenty of flaws.

    I like games with sharp edges.

    That said, there are a lot of good games being mentioned in these comments.